I'm currently writing a flex application where I'm scaling images on a hidden 
canvas, and then taking a bitmap of them and drawing that bitmap to a visible 
component. There are two reasons for this: so that the user doesn't see a 
mixture of scaled and unscaled images, and so that I can do some operations on 
the bitmap, saving the processing time of altering all of the objects.

The problem is that the scaling doesn't seem to have finished by the time I 
create the bitmap. The bitmap gets drawn as partially scaled images. Is there a 
way that I can be sure the operation has finished first? Or is there a better 
way I should be going about this? 

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