i think u shd look at help page for using coordinates ...
localtoglobal ...globaltolocal ...localtocontent ...there are few
method where u can restrict the calculation of coordinate of the added
child and its placement ... hope it works for you :)

On Jan 12, 5:34 pm, sudhi <[email protected]> wrote:
> Dear saravanan
>
> That works only when the parent.x = 0 and parent.y = 0.
> But say if my parent is a Rectangle and its x = 100 and y = 100 and
> the width = 50 and height = 50
> then without using if condition..
>
> i had used
>
> child.x = parent.width  * Math.random() ;
> child.y = parent.height * math.random() ;
>
> if(child.x > parent.x)
> {
>      parent.addChild(child);
>
> }
>
> this is the way i am doing right now.
> but how to do it without using if condition
> because using it creates some other problem in my program. :(
>
> Sp please help out ....
>
> On Jan 12, 4:18 pm, Saravanan <[email protected]> wrote:
>
> > Do u want to arrange childrens within the parent space....
>
> > then use children.y = math.random()*parent.height
> > children.x = math.random()*parent.width
>
> > --sara
>
> > On Jan 12, 2:25 pm,sudhi<[email protected]> wrote:
>
> > > I am coding in Actionscript 3.0. I have a Sprite object which has to
> > > generate some children objects during runtime but i want it to take
> > > random positions and the position of child should be within the
> > > parent. so can anybody tell me how to keep the x, y of child within
> > > the parent x, y.
>
> > > please help
> > > Thanks in advance

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