Hi Dinesh & Rajveer,
In the same way, can we draw on an image instead of a backgroundImage
inside the canvas?? I mean, placing an image container inside the
canvas & drawing on that particular image. If we can, can u plz reply
to this or to my mail id: [email protected]

On Dec 18 2008, 6:18 pm, DineshKumar.T <[email protected]> wrote:
> Hi Rajveer,
> Actually it is drawing but behind  the background color,you can check this
> by setting backgroundColor="red" backgroundAlpha="0.2",meanwhile
> let me find how to draw over this background color.
>
> Thanks and regards,
> DineshKumar.T
>
> On Thu, Dec 18, 2008 at 11:36 AM, Rajveer Goud. <[email protected]> wrote:
> > Hi all..!!!
>
> > Iam working on flex paint ...i can draw on empty canvas by the mouse
> > property isDrawing=true.
> > but when i set background image for the canvas but iam unable to draw on
> > the image .
> > can any one provide me the info abt....!!!
>
> > The code i found is given below:
>
> > <?xml version="1.0" encoding="utf-8"?>
>
> > <mx:Application
> > xmlns:mx="http://www.adobe.com/2006/mxml"; styleName="plain"> <mx:Script>
>
> > <![CDATA[
> > *import* mx.rpc.events.ResultEvent; *private* *var* isDrawing:Boolean=*
> > false*; *private* *var* x1:int; *private* *var* y1:int; *private* 
> > *var*x2:int;
> > *private* *var* y2:int; *private* *var* drawColor:uint; *private* *
> > function* doErase():*void*
>
> > {
>
> > canvas.graphics.clear();
>
> > }
> > *private* *function* doMouseDown():*void*
>
> > {
>
> > x1 = canvas.mouseX;
>
> > y1 = canvas.mouseY;
>
> > isDrawing =
> > *true*;
>
> > }
> > *private* *function* doMouseMove():*void*
>
> > {
>
> > x2 = canvas.mouseX;
>
> > y2 = canvas.mouseY;
> > *if* (isDrawing)
>
> > {
>
> > canvas.graphics.lineStyle(2, drawColor);
>
> > canvas.graphics.moveTo(x1, y1);
>
> > canvas.graphics.lineTo(x2, y2);
>
> > x1 = x2;
>
> > y1 = y2;
>
> > }
>
> > }
> > *private* *function* doMouseUp():*void*
>
> > {
>
> > isDrawing =
> > *false*;
>
> > }
> > */*
>
> > private function doSave():void
>
> > {
>
> > var bd:BitmapData = new BitmapData(canvas.width,canvas.height);
>
> > bd.draw(canvas);
>
> > var ba:ByteArray = PNGEnc.encode(bd);
>
> > ro.doUpload(ba);
>
> > }*/
> > * *private* *function* handleResult(event:ResultEvent):*void*
>
> > {
> > *var* u:URLRequest = *new* URLRequest(*"servlet/DownloadImage?fileId="* +
> > event.result.toString());
>
> > navigateToURL(u,
> > *"_blank"*);
>
> > }
>
> > ]]>
> > </mx:Script> <mx:RemoteObject id="ro" destination="UploadImage-ro"
>
> > result="handleResult(event)"
> > /> <mx:Panel title="FlexPaint"> <mx:Canvas id="canvas" width="300"
> > height="300"
>
> > horizontalScrollPolicy="
> > off" verticalScrollPolicy="off" backgroundImage="assets/abc.JPG"
>
> > mouseDown="doMouseDown()"
>
> > mouseMove="doMouseMove()"
>
> > mouseUp="doMouseUp()"
> > /> <mx:ControlBar> <mx:ColorPicker change="drawColor =
> > event.target.selectedColor"/> <mx:Button label="Erase" click="doErase()"/>
> > <mx:Button label="Save Image"/> </mx:ControlBar> </mx:Panel>
>
> > </mx:Application>
>
> > Regards
>
> > Rajveer

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