hi all,
*package*
{
*import *flash.display.Sprite;
*import *flash.events.Event;
*public class *Main *extends *Sprite
{
    *private *var ballOne:Sprite;
    *private *var ballTwo:Sprite;

    *private *var direction:*int *= 1;

    *public function *Main()
    {
        ballOne = *new *Sprite();
        ballOne.graphics.beginFill(0xff0000, 1);
        ballOne.graphics.drawCircle(0, 0, 30);
        ballOne.graphics.endFill();
        ballTwo = *new *Sprite();
        ballTwo.graphics.beginFill(0x0000ff, 1);
        ballTwo.graphics.drawCircle(0, 0, 30);
        ballTwo.graphics.endFill();

        addChild(ballOne);
        addChild(ballTwo);

        ballTwo.x = 200;
        ballOne.x = 300;
        ballTwo.y = 5;
        ballOne.y = 5;

        ballTwo.addEventListener(Event.ENTER_FRAME, bounce);
        ballOne.addEventListener(Event.ENTER_FRAME, bounce);
    }

    *private function *bounce(event:Event):*void*
    {
        var target:Sprite = event.target as Sprite;
        *try*
        {
            *if *(target.y == 199)
            {
                direction = -1;
            }

            *if *(target.y == 1)
            {
                direction = 1;
            }

            *if *(target.y < 200 && target.y > 0)
            {
                trace(target.y + " : " + direction);
                target.y += direction;
            }

        } *catch*(err:Error) {
            trace("ooops....");
        }
    }
}
}

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