Thanks Vpn.. nice idea.. :)
On Mon, Dec 21, 2009 at 11:26 AM, VPN <[email protected]> wrote:
> Hi Sri,
>
> What it looks to me is:
>
> Either you have to make different classes for each of your movie clips
> or have different characters embedded in the timeline of a movie clip
> and after embedding you can do gotoAndStop('frame_label').
>
> something like below:
>
> private var characters:LoadMovieClipObject = new LoadMovieClipObject
> ();
>
> private function bt1EventListener(e:MouseEvent):void
> {
> characters.gotoAndStop("archer");
> }
>
> private function bt2EventListener(e:MouseEvent):void
> {
> characters.gotoAndStop("archer2");
> }
>
>
>
> Alternately, you can use flex component kit for CS3 and create flex
> components out of your movie clips and use.
>
> Thanks!
> Vpn
>
> On Dec 18, 5:47 pm, sri space hero <[email protected]> wrote:
> > Hello,
> >
> > I have a small problem here.
> >
> > i need to load the movie clips from flash(swf file)in to flex at runtime.
> > Here i have a class LoadMovieClipObject. which extends MovieClip.
> >
> > i have 4 movie clips in swf file. Basically we do it by writing this
> code.
> >
> > package com.golive.characters
> > {
> > [Embed(source="assets/body.swf",symbol="archer")]
> > public class LoadMovieClipObject extends MovieClip
> > {
> >
> > }
> >
> > }
> >
> > By doin so that particular character embeds with this class. But what i
> want
> > is i have 4 buttons and based on the button i clicked, an instance of the
> > class LoadMovieClipObject is created and my desired movieclip from swf
> file
> > should be attached to it. if i click scnd button again the same instance
> of
> > this class is created but this time with different mc from swf file.
> >
> > Thank You,
> >
> > Sri Tej.
>
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>
--
Regards,
Sri Tej
Golive Gaming Solutions PVT LTD
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