Mark, thanks for the reply. 

I don't use Flex builder, just Apache ant and the Flex and AIR SDKs. I was able 
to build the Flex/iOS app with both versions of the 15.0.0.302 SDK in their 
default configurations, so I guess the one with the new compiler uses the old 
one by default. (At least from the command line.)  I'm going to stick with the 
SDK without the new compiler though, just to be on the safe side.
 

     On Saturday, October 25, 2014 9:39 AM, "'Mark R. Jonkman' 
mark.jonk...@comcast.net [flexcoders]" <flexcoders@yahoogroups.com> wrote:
   

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I’m guessing it mostly has to do with mxml compiling. The old compiler would 
have to handle both types of input – ActionScript and MXML and generate 
ActionScript code based on the MXML and then generate the final product. If 
your Adobe and you no longer support MXML yourself then there is no reason to 
keep it around in future generations of the compiler – especially where speed 
becomes an issue.   I hit a lot of problems this week with the new fast 
compiler. AIR SDK 15 switched from using the legacy compiler to the new fast 
compiler as its default compiler. My project uses just a small portion of the 
FLEX framework – just enough stuff to connect with the backend server running 
BlazeDS and sending stuff over AMF. As a matter of fact we actually put the 
classes we used into our own project and as far as we knew, no longer linked 
against any of the Flex framework SWCs. However after the switch to the new AIR 
SDK 15 the project started blowing chunks. It would not find about 8 interfaces 
and classes from the Flex framework.  Eventually I traced it down to possible 
being the swc cache that Flash Builder stores in the workspace .metadata folder 
(I think). I deleted all the files in the swc  cache and the errors finally 
went away. It took hours to track that down. Then I finally got the project 
compile into an iOS IPA file and installed it on my iPad – crash after a few 
seconds of running. AIR simulator no problem, iOS Simulator no problem. But a 
debug or release runtime and crash.. Then I realized that they had changed the 
default compiler to the fast, switched back to the legacy AOT compiler and 
everything worked perfectly.   Unfortunately if iOS is your target you have 
almost no choice but to upgrade to AIR SDK 15. Apple changed the requirements 
for uploading and all the old SDKs will not produce an IPA that will be 
accepted (unless you experiment with changing the linker and that sounded more 
like Voodoo then a long term solution). And the AIR SDK must be the one from at 
least Oct 14, 2014.   If you did not already know – The AIR SDK is located in 
two places one is the Flash Builder 4.7/eclipse/plugin folder (Used by 
ActionScript projects) and the other is in the Flash Builder 4.7/sdks folder. 
The plugin folder is for ActionScript only projects and the other in the sdk 
folder is for Flex projects. At least as near as I can determine.  I would 
download the default AIR SDK to use with any ActionScript projects – it’s the 
SDK that gets put into the eclipse/plugin/actionscript compiler…. Location.  
For Flex projects, download the alternative and drop it into the sdks/4.6.0 
folder in Flash Builder.   This way you have both compilers setup and useable 
based on the type of project your working on.  If you hit the same situation I 
did with iOS output, then on the project settings, iOS settings – click 
customize launch button, click add parameter, enter –useLegacyAOT for name and 
for value enter yes. Then click the before.. radio button and choose 
–provisioning_profile (or something like that). I don’t have my work computer 
open so I might be off on a couple of name of the before radio button and the 
entery in the drop down list – but it’s the only entry with provision profile 
or similar in the name.  Sincerely
Mark R. Jonkman  From: flexcoders@yahoogroups.com 
[mailto:flexcoders@yahoogroups.com] 
Sent: Thursday, October 23, 2014 12:40 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Which AIR SDK to use with Flex? [1 Attachment]  
[Attachment(s) from Dave Glasser included below] 


  From the PDF I gather that you can't build Flex apps with the AIR SDK, which 
makes sense. But the notice on the page suggests that you should not package 
Flex Apps as AIR apps using the full AIR SDK, but rather the stripped down AIR 
SDK. I tried using the ADT from the full AIR SDK to package my Flex app for iOS 
and it works. So I'm wondering why Adobe has a separate AIR SDK for Flex apps. 
I wouldn't think the minor difference in download file sizes would be the sole 
reason.  On Thursday, October 23, 2014 12:20 PM, "John McCormack 
j...@easypeasy.co.uk [flexcoders]" <flexcoders@yahoogroups.com> wrote:  
[Attachment(s) from John McCormack included below] The link "Read the 
ActionScript Compiler 2.0 (PDF, 20Kb)"
explains that "... it does not support mxmlccompccompiling Flex applications"

Maybe its because some of Flex code is now run by Apache Foundation.

John

On 23/10/2014 16:26, Dave Glasser dglas...@pobox.com [flexcoders] wrote:On the 
download page for the AIR SDK:  
http://www.adobe.com/devnet/air/air-sdk-download.html    It says:  Note: Flex 
users will need to download the original AIR SDK without the new compiler.  and 
provides separate links to SDKs that are about 15% smaller.  Does anyone know 
the reasoning behind this?  Are there compatibility reasons not to use the main 
AIR SDK that has a compiler? I'm still compiling my SWF with the compiler from 
the Flex SDK.  

  


 



   
  • [flexcoders] Which... Dave Glasser dglas...@pobox.com [flexcoders]
    • Re: [flexcode... John McCormack j...@easypeasy.co.uk [flexcoders]
      • Re: [flex... Dave Glasser dglas...@pobox.com [flexcoders]
        • RE: [... 'Mark R. Jonkman' mark.jonk...@comcast.net [flexcoders]
          • R... Dave Glasser dglas...@pobox.com [flexcoders]
            • ... Mark Jonkman mark.jonk...@comcast.net [flexcoders]
            • ... Alex Harui aha...@adobe.com [flexcoders]

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