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From: Waldo Smeets <[EMAIL PROTECTED]>
Subject: RE: [flexcoders] combobox with graphics and text
X-Yahoo-Group-Post: member; u=180364736

------_=_NextPart_001_01C41C86.EAFF8880
Content-Type: text/plain

..and if you want more control over the look and feel of each item and
image, you might want to concider to use a custom CellRenderer.

Waldo


_____ 

From: Alistair McLeod [mailto:[EMAIL PROTECTED] 
Sent: 07 April 2004 11:32
To: [email protected]
Subject: Re: [flexcoders] combobox with graphics and text


Hi Jonathan,

This one got me intrigued, so I've spent an hour this morning seeing what I
could come up with.

You can use the fact that a ComboBox contains a List, and that the the List
control has an iconField property that specifies an icon that can appear
beside each item in the combo dropdown.

So, here's what i have:

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.macromedia.com/2003/mxml"; >


<mx:Script>
[Embed(source="1.jpg")]
var iconSymbol1:String;
[Embed(source="2.jpg")]
var iconSymbol2:String;
[Embed(source="3.jpg")]
var iconSymbol3:String;
</mx:Script>


<mx:ComboBox id="theCombo"
creationComplete="theCombo.getDropdown().iconField='icon'" >
<mx:dataProvider>
<mx:Array>
<mx:Object label="One" icon="{ iconSymbol1
}" />
<mx:Object label="Two" icon="{ iconSymbol2
}" />
<mx:Object label="Three" icon="{ iconSymbol3
}" />
</mx:Array>
</mx:dataProvider>
</mx:ComboBox>


<mx:Button label="Rotate Icons" click="rotate();" />


<mx:Script>


<![CDATA[


function rotate()
{
var firstIcon =
theCombo.dataProvider[0].icon;
for ( var i = 1; i <
theCombo.dataProvider.length; i++ )
{
theCombo.dataProvider[i-1].icon =
theCombo.dataProvider[i].icon;
}


theCombo.dataProvider[
theCombo.dataProvider.length - 1 ].icon = firstIcon;


theCombo.bLabelFieldChanged = true;
theCombo.invalidate();



theCombo.dispatchEvent({type:"labelFieldChanged"});
}
]]>


</mx:Script>


</mx:Application>

In this example, the graphics to appear in the combo are embedded at compile
time, but can be changed at runtime, as shown in the rotate() method. Data
binding should work the same way. 

Hopefully theres enough in there to get you going - its a rough
implementation - I'd extract a custom component from the above and I've not
investigated the best way to inform the ComboBox that its embedded List
control has changed (thats what the bits and the end of the rotate()
function do).

I've not got time to explain this in full details just now (I've got real
work to do too :) ), but I'll blog about the implementation over on
http://www.richinternetapps.com later today.

Cheers,

Ali


On Tue, 2004-04-06 at 15:15, Jonathan Bezuidenhout wrote: 

Hi all,



I am trying to create a combobox where each entry consists of a changeable

graphic (that can be data bound) followed by some text. Say a tick mark

in front of some text, if a certain condition changes in the system

somewhere, I want the tick to automatically show up or not.



Can something like this be done using MXML or AS, or can this only be done

using Flash? Chapter 16 does not tell me very much - are there any

examples of doing this for real? I looked in the flex for flash and it

does not seem like what I need to do either.



Thanks



Jonathan







Yahoo! Groups Links



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http://groups.yahoo.com/group/flexcoders/



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<DIV dir=3Dltr align=3Dleft><FONT face=3DArial size=3D2><SPAN=20
class=3D009095809-07042004>..and if you want more control over the look and=
feel=20
of each item and image, you might want to concider to use a custom=20
CellRenderer.</SPAN></FONT></DIV>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial size=3D2><SPAN=20
class=3D009095809-07042004></SPAN></FONT>&nbsp;</DIV>
<DIV dir=3Dltr align=3Dleft><FONT face=3DArial size=3D2><SPAN=20
class=3D009095809-07042004>Waldo</SPAN></FONT></DIV><BR>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px soli=
d; MARGIN-RIGHT: 0px">
<DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
<HR tabIndex=3D-1>
<FONT face=3DTahoma size=3D2><B>From:</B> Alistair McLeod=20
[mailto:[EMAIL PROTECTED] <BR><B>Sent:</B> 07 April 2004=20
11:32<BR><B>To:</B> [email protected]<BR><B>Subject:</B> Re:=20
[flexcoders] combobox with graphics and text<BR></FONT><BR></DIV>
<DIV></DIV>Hi Jonathan,<BR><BR>This one got me intrigued, so I've spent a=
n=20
hour this morning seeing what I could come up with.<BR><BR>You can use th=
e=20
fact that a ComboBox contains a List, and that the the List control has a=
n=20
iconField property that specifies an icon that can appear beside each ite=
m in=20
the combo dropdown.<BR><BR>So, here's what i have:<BR><BR>&lt;?xml=20
version=3D"1.0" encoding=3D"utf-8"?&gt;<BR>&lt;mx:Application=20
xmlns:mx=3D"http://www.macromedia.com/2003/mxml"=20
&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;mx:Script&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
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[Embed(source=3D"1.jpg")]<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
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var iconSymbol3:String;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;mx:ComboBox=20
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&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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&lt;mx:dataProvider&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
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&lt;mx:Array&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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/&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
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p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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&lt;mx:Object label=3D"Three" icon=3D"{ iconSymbol3 }"=20
/&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
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=20
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&lt;/mx:dataProvider&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;/mx:ComboBox&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;mx:Button label=3D"Rot=
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Icons" click=3D"rotate();"=20
/&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
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&lt;![CDATA[<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
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function=20
rotate()<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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var firstIcon =3D=20
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)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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theCombo.dataProvider[i-1].icon =3D=20
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}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
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bsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
theCombo.dataProvider[ theCombo.dataProvider.length - 1 ].icon =3D=20
firstIcon;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
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;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
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;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
theCombo.bLabelFieldChanged =3D=20
true;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
theCombo.invalidate();<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
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bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
theCombo.dispatchEvent({type:"labelFieldChanged"});<BR>&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
}<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;=20
]]&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
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sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
&lt;/mx:Script&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;=20
<BR>&lt;/mx:Application&gt;<BR><BR>In this example, the graphics to appea=
r in=20
the combo are embedded at compile time, but can be changed at runtime, as=
=20
shown in the rotate() method. Data binding should work the same way.=20
<BR><BR>Hopefully theres enough in there to get you going - its a rough=20
implementation - I'd extract a custom component from the above and I've n=
ot=20
investigated the best way to inform the ComboBox that its embedded List=20
control has changed (thats what the bits and the end of the rotate() func=
tion=20
do).<BR><BR>I've not got time to explain this in full details just now (I=
've=20
got real work to do too :) ), but I'll blog about the implementation over=
on=20
http://www.richinternetapps.com later=20
today.<BR><BR>Cheers,<BR><BR>Ali<BR><BR><BR>On Tue, 2004-04-06 at 15:15,=
=20
Jonathan Bezuidenhout wrote:=20
<BLOCKQUOTE TYPE=3D"CITE"><PRE><FONT color=3D#737373><I>Hi all,

I am trying to create a combobox where each entry consists of a changeable
graphic (that can be data bound) followed by some text. Say a tick mark
in front of some text, if a certain condition changes in the system
somewhere, I want the tick to automatically show up or not.

Can something like this be done using MXML or AS, or can this only be done
using Flash? Chapter 16 does not tell me very much - are there any
examples of doing this for real? I looked in the flex for flash and it
does not seem like what I need to do either.

Thanks

Jonathan


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