Btw, there is no looping constructs in the code; however, there are event
listeners…I suppose its possible that an event is being fired, but typically
it’s a button click firing a change or other event.

________________________________________
From: Mehdi, Agha [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 28, 2005 1:13 PM
To: 'flexcoders@yahoogroups.com'
Subject: RE: [flexcoders] Msg re: Flash Script taking long time, continue or
abort?

It happens when the player takes longer than 15 secs to run a frame. Make
sure you don't have endless loops in your script and if possible, break you
long functions/logic into multiple processes and put them on separate
frames. Also make sure that you're not loading all the UI components in one
frame.

-----Original Message-----
From: Rob [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 28, 2005 9:23 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Msg re: Flash Script taking long time, continue or
abort?


Hi,

Has anyone seen the prompt from Flash that indicates that a Flash script is
taking a long time to run...click yes to abort or no to continue? (not exact
verbiage)...

Anyway, what happens to me is that Flash basically crashes my machine by
continuously opening browsers when I choose to abort the script. How can I
prevent this?

Environment: XP sp2, flash 7.x plugin, IE 6, sp1.

TIA for any info.




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