It's about the same as in ActionScript... I was just doing this today... the MXMO below is clipped from the flex docs... notice the implements attribute and the corresponding implementation in the Script element.
hope that helps, ~harris <mx:ComboBox xmlns:mx="http://www.macromedia.com/2003/mxml" implements="SuperBox"> <mx:Script> function selectSuperItem():String { return "Super Item was selected"; } function removeSuperItem():Boolean { return true; } function addSuperItem():Boolean { return true; } </mx:Script> <mx:dataProvider> <mx:Array> <mx:String>AK</mx:String> <mx:String>AL</mx:String> </mx:Array> </mx:dataProvider> </mx:ComboBox> --- JesterXL <[EMAIL PROTECTED]> wrote: > How do you use an interface in MXML? In > ActionScript it's "implements > ISomeInterface". > > __________________________________ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

