Heres a test for yas:

Inside a new FLEX app directory (ie start fresh), create a dir, then
inside that dir, create another and another (go as deep as ya want),
then finally create a mxml file.

Then create an simple class file, and instantiate it via initialize()
on mx.Application, then inside this class, do the same as you did
(make as many nested ones as you want if need be) then at some point,
simply do this

mx.core.Application.application.baseContainer.createChild(blah[arg1][arg2]
etc..)

Then explain if you can / want to, how the hell that works. As I must
be dumber then originally thought as i can't seem to connect the dots
on how the hell that works? hell i'm struggling to even explain it....
(also i put another sequence of the above inside the
unknown-loaded-at-runtime-class and they came up aswell heh).

imho its as if at compile time, the entire app is packaged together,
and seperated into whats FLASH code and whats other, if other do i
embed it inside the swf and all that... i''ll pop the hood a later day
(if i can figure it out) but *shrug* my level of FLEX expertises ends
here hehehe.

_level0["com"] or _global["com"] etc  won't work. As well as findClass();

On a side note/question. I am also unsure if (hell i have no idea to
test) whether or not if you have assets embedded inside the mxml files
in question (even declared as RSL) will they request a new asset per
instantiation...

Any input / help is most welcomed heh.


-- 
Regards,
Scott Barnes
http://www.mossyblog.com
http://www.flexcoder.com (Coming Soon)


 
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