Well anything you can do in Flash you can
do in Flex, so I’d say if you want to use those classes you’ll be
better off sticking to Flex. Otherwise you’re on your own, I’m not
sure what our license says about using those components without the Flex
compiler.
Matt
Hi Matt,
Thanks for your response! The
problem is that people in the
field need to be able to modify the layout of the
demo in the
field. They won't necessarily have access to
the Flex Server at
that time, and may not have access to mxmlc, even
if they did, that
might be beyond their technical abilities.
However, if I could use some of these
controls within flash, they
would just have to change a file that specifies
some layout
parmeters at runtime. That is there would be
one universal swf that
loaded all it's data from a file at runtime, no
re-compile necessary.
I might be able to implement the same
thing in Flex itself, but
it's going to be more work then it would be in
Flash because I have
some of this functionality existing in Flash.
Thanks again for your help,
Jason
--- In [email protected],
"Matt Chotin" <[EMAIL PROTECTED]>
wrote:
> I'm not sure why working offline requires you
to use Flash. Is the
> point that you want to deliver a SWF directly
instead of pointing
users
> to an MXML file? This is something that
you can work out easily
with
> Macromedia sales as far as the license
goes. Technically all you
need
> to do is either use mxmlc to compile the MXML
file (a SWF will be
output
> right there) or have your flex-config.xml set
keep-generated-swfs
to
> true and you can pull the SWF from next to
your MXML file after
you've
> hit it once with your browser. The SWF
itself is not the issue,
it's
> making sure you're licensed to give your
users an offline SWF :-)
>
>
>
> Matt
>
>
>
> ________________________________
>
> From: [email protected]
[mailto:[email protected]]
On
> Behalf Of Jason
> Sent: Tuesday, June 21, 2005 2:53 PM
> To: [email protected]
> Subject: [flexcoders] Using Flex Controls in
Flash 2004
>
>
>
> Hi Everyone,
>
> We have an existing Flex App, that creates
dashboards on the fly
> that pull data from http services. It's
a beautiful thing as a
real
> working, "live" application.
However, creating an environment
where
> such an app can be delivered or at least
demo'ed
entirely "offline"
> is a challenge. The problem is that
both the layout and the data
> need to be rendered at runtime, not design
time. The
> article "Dynamically Creating User
Interface Components" is a
small
> scale example of this.
>
> http://www.macromedia.com/devnet/flex/articles/flexprimer_03.html
>
>
> I'm looking to recreate some of the Flex
controls in Flash. I
> understand that the flexforflash.zip is both
outdated and
deprecated
> in functionality, but conceptually it would
be possible to reuse
> these components back in the Flash
environment, provided we
> populated the components with the correct
initial objects, etc. I
> also understand this would probably require
implementing a large
> portion of the Flex Framework back into
Flash, but it seems like
> early on Flex v1.0 some of this may have been
done by providing
the
> flexforflash.zip in the first place.
For example the
FlexforFlash,
> contained mx.core.Application,
mx.containers.Panel, etc. How
would
> one go about using these components since
they were provided...?
>
> I've cobbled together the following example,
but after tracing, I
> realize that my properties aren't getting
populated properly, and
> the Panel isn't rendering correctly.
>
> Let me show the code below:
>
> import mx.core.Application;
> import mx.containers.Canvas;
> import mx.containers.Panel;
> import mx.charts.PieChart;
>
> trace("ROOT
PROTO:"+_root.__proto__);
>
> // Init Object, App, Canvas, Panel...
>
> var MyApplication:Object = null;
> var pnl:Object = null; //mx.containers.Panel
> var cnv:Object = null; //mx.containers.Canvas
> var init:Object = null;
> var pChart:Object = null;
//mx.charts.PieChart
>
> MyApplication = new mx.core.Application();
>
trace("myApplication:"+MyApplication);
> this.__proto__ = MyApplication;
> if (!(this.constructObject == undefined)) {
>
this.constructObject();
> } else {
>
trace("COULD NOT FIND CONSTRUCTOBJECT");
> }
> trace("Application:"+application);
// Static Var should show ref?
>
> init = new Object();
> init.id = "CANVAS";
> init.borderStyle = "none";
> init.x = "10";
> init.y = "30";
> init.width = "800";
> init.height = "600";
>
> cnvs = createChild(mx.containers.Canvas,
"cnvs", init) ;
> //cnvs.invalidate();
>
> init = new Object();
> init.id= "PANEL1";
> init.x = "0.0";
> init.y = "0.0";
> init.width = "328.0";
> init.height = "296.0";
> init.title = "Output Chart";
> init.headerHeight = 21;
> init.shadowDirection = "right";
> init.panelBorderStyle =
"roundCorners";
> //init.cornerRadius = "3";
> //init.dropShadow = "true";
> init.headerColors = "[0xE1E5EB,
0xF4F5F7]";
> init.footerColors = "[0xF4F5F7,
0xE1E5EB]";
>
> // Had prev. cast as Panel(createCh...), but
same results
> pnl = cnvs.createChild(mx.containers.Panel,
"pnl", init) ;
>
> pnl.invalidate();
>
> trace("Panel:"+pnl);
> trace("Panel:"+pnl.id);
> trace("Panel:"+pnl.title);
> trace("Panel:"+pnl.width);
> trace("Panel:"+pnl.height);
> //trace("Panel:"+pnl.headerHeight);
>
>
> init = new Object();
> init.id = "piechart1";
> init.x = "421";
> init.y = "735";
> init.dataprovider = "";
>
> pChart = pnl.createChild(mx.charts.PieChart,
"pChart", init) ;
> pChart.invalidate();
>
> trace("PieChart:"+pChart);
> trace("PieChart:"+pChart.id);
> trace("PieChart:"+pChart.x);
> trace("PieChart:"+pChart.y);
> stop();
>
> TRACE OUTPUT:
>
> ROOT PROTO:[object Object]
> myApplication:[object Object]
> Application:undefined
> Panel:_level0.cnvs.pnl
> Panel:PANEL1
> Panel:Output Chart
> Panel:100 *****SHOULD BE 0
> Panel:100 *****SHOULD BE 0
> PieChart:_level0.cnvs.pnl.pChart
> PieChart:piechart1
> PieChart:0 *****SHOULD BE 421
> PieChart:0 *****SHOULD BE 735
>
>
> Any thoughts would be greatly appreciated!
> Thanks,
> Jason
>
>
>
>
>
>
>
> ________________________________
>
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