I found the solution to my problem. It depends on the fact
that "click" is fired after "itemClick."
var m_processingItemClick:Boolean = false;
private function onItemClick(event:ListEvent):void
{
processingItemClick = true;
}
private function onClick(event:MouseEvent):void
{
if (m_processingItemClick)
m_processingItemClick = false;
else
grid.selectedIndex = -1;
}
--- In [email protected], "whatabrain" <[EMAIL PROTECTED]> wrote:
>
> Also, when I change focus to another window and then back to the
flex
> app, mouseFocusChange stops firing. It never fires again after that.
>
>
> --- In [email protected], "whatabrain" <junk1@> wrote:
> >
> > Thanks. That's very close to what I want. However, this method
> > disables multiple-select. It deselects items when you click
> > _anywhere_. I only want to deselect when you click on empty space.
> >
> >
> > --- In [email protected], "actionscript_czar" <daryl@>
> > wrote:
> > >
> > >
> > > Try using the mouseFocusChange event. I've used it a few times
> for
> > > deselecting items in a list when anywhere else is clicked. For
> your
> > > needs, you may have to adapt it but give it a try.
> > >
> > > I have a blog post about it at:
> > >
> > > http://my.opera.com/darylducharme/blog/2007/12/14/hidden-gems-
> > mousefocus\
> > > change
> > >
> > > --- In [email protected], "whatabrain" <junk1@> wrote:
> > > >
> > > > I have an AdvancedDataGrid which has a few rows, and lots of
> empty
> > > > space. When I click on the empty space, I want all the rows
to
> be
> > > > deselected. How do I detect that I've clicked in an empty
space?
> > > >
> > > > I tried using grid.getObjectsUnderPoint() in the "click"
event,
> > but
> > > the
> > > > results aren't very useful. I guess I could depend on the
fact
> > that
> > > > there are always more than three objects when I click on a
real
> > row,
> > > > and exactly three when I click on empty space, but that seems
> > like a
> > > > bad thing to depend on. Who knows what future versions of
Flex
> > will
> > > add
> > > > to the list?
> > > >
> > > > There must be a better way!
> > > >
> > > > Thanks.
> > > >
> > >
> >
>