Thanks so much. It works fine now.
What I did now is that, on:

myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
imageCompleteHandler);
}
private function imageCompleteHandler(event:Event):void
                {
                        var loader:Loader = Loader(event.target.loader);
            var myImage:Bitmap = Bitmap(loader.content);
                        myImage.width = 100;
                        myImage.height = 200;
                        addChild(myImage);                      
                }

Regards

--- In [email protected], "marcel.panse" <[EMAIL PROTECTED]>
wrote:
>
> Just put the loader loaded data into a Image object and show the Image
> object in your canvas, set the height and with in your Image object to
> make it scale.
> 
> If you really want to actual resize the bitmapdata you can do
> something like: 
> 
> public static function resizePhotoBitmapData(bitmapData:BitmapData,
> targetWidth:Number):BitmapData { 
>       //get the scale factors
>       var scale:Number = targetWidth / bitmapData.width;
>       
>       //create the new bitmapdata with the new width/height
>       var bmd:BitmapData = new BitmapData(bitmapData.width * scale,
> bitmapData.height * scale);
>       var m:Matrix = new Matrix(); 
>       m.scale(scale, scale); //create a scaling matrix
>       bmd.draw(bitmapData, m, null, null, null, true); //and draw the new
> picture to the bitmapdata
> 
>       return bmd;
> }
> 
> 
> grtz,
> marcel panse
> 
> 
> --- In [email protected], "Joy" <joy9977@> wrote:
> >
> > Hi
> >   I have a loader() object, which is loading "new URLRequest(
> > thumbSmall )" image. But I am not able to resize the width n height of
> > this. Please let me know how we can do it.
> > Thanks in advance.
> >
>


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