Why not pop-up a TextInput? Tracy
________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Miller Sent: Wednesday, September 10, 2008 7:30 PM To: [email protected] Subject: Re: [flexcoders] Creating a popup Menu input Good to know. I'll use PopUpButton instead. Thanks Alex! ~Aaron On Wed, Sep 10, 2008 at 4:14 PM, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: How about PopUpButton instead. I don't really want to dig into editable Menus. It wasn't intended behavior From: [email protected] <mailto:[email protected]> [mailto:[email protected] <mailto:[email protected]> ] On Behalf Of Aaron Miller Sent: Wednesday, September 10, 2008 3:18 PM To: [email protected] <mailto:[email protected]> Subject: [flexcoders] Creating a popup Menu input Hello, I want to have a quick little popup text input so I am using a Menu component set to editable and using an item renderer. I've almost got it working, except I get a null property error when hit enter (coming from List.itemEditorItemEditBeginHandler). Here is my menu creation code: ========================== private function onBranchCategoryClick(): void { var menuLoc:Point = new Point(); var menu:Menu; // Calculate position of Menu in Application's coordinates. menuLoc.x = idBranchCategoryBtn.x + 10; menuLoc.y = idBranchCategoryBtn.y + idBranchCategoryBtn.height + 20; menuLoc = this.localToGlobal(menuLoc); menu = Menu.createMenu(Application(Application.application), [''], false); menu.width = 100; menu.height = 25; menu.editable = true; menu.itemRenderer = new ClassFactory(pkg.renderers.BranchCategoryMenuRenderer); //menu.rendererIsEditor = true; menu.addEventListener( "itemClick", handleCategoryBranchSelected ); menu.show(menuLoc.x, menuLoc.y); } ========================== And the item renderer code: ========================== <?xml version="1.0" encoding="utf-8"?> <mx:TextInput xmlns:mx="http://www.adobe.com/2006/mxml <http://www.adobe.com/2006/mxml> " text="{data}" implements="mx.controls.menuClasses.IMenuItemRenderer" change="data = this.text"> <mx:Script> <![CDATA[ import mx.controls.Menu; import pkg.models.products.ProductNode; public function get menu():Menu { return null; } public function set menu(data:Menu):void { } public function get measuredBranchIconWidth(): Number { return 0; } public function get measuredIconWidth(): Number { return 0; } public function get measuredTypeIconWidth(): Number { return 0; } ]]> </mx:Script> </mx:TextInput> ========================== In my itemClick handler, event.item contains the string that was entered and the error occur right after the handler call. Could anyone please tell me what I'm doing wrong? Thanks! ~Aaron

