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Thanks Andrew & Clint. Oddly enough, within about 5 minutes, I: a)finished building my own class to do it (converting Branden Hall's SHA-1 algorithm to AS2) b)received Clint's class d)received Andrew's link Took longer to research than to write the class, once I found an AS SHA-1 algorithm. I just generated 50k uuids using SHA-1 hashes made from a namespace, the results of new date() and an incrementor. Probably overkill, but but I learned: a)flash can handle really big hash tables b)I'm not going to win the lottery c)I've forgotten much of my discrete math class in college I'm going to put in a request for MM to include a uuid generator. Seems to make sense given the nature of RIA that new object generation is going to occur mostly on the client, so why not have these things available. Even better why not have them compiled in the player?? (come on, it'd be less than 1k) Thanks again Sean On Jul 13, 2005, at 6:14 PM, Andrew Spaulding wrote: Hey Sean, -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com ---- LSpots keywords ?> ---- HM ADS ?> YAHOO! GROUPS LINKS
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- [flexcoders] Re: guid/uuid generation Andrew Spaulding
- Re: [flexcoders] Re: guid/uuid generation Sean McKibben
- Re: [flexcoders] Re: guid/uuid generation Clint Modien

