I'm working on an app that will need to dynamically load large amounts of vector graphics. These graphics will be created by various artists and uploaded to a backend service where they will be stored, then later loaded for use in the application. My initial thought is to simply use swf files for this since they will allow the assets to keep their native vector format, are extremely small in file size, and will allow for the addition of animation if wanted.
My question is this: Does anyone know of any reasons why swf's would not be a good fit for this? My main concern is performance. If I am loading up 100's of small swf files, does anyone know any blatenly obvious reasons that this would cause a decrease in performance, or any known issues with memory management with this type of scenario? Any thoughts or input appreciated. Thanks! -Kyle

