I tried switching over to the SuperImage class.  It works
wonderfully...except when it doesn't.

Now, my BitmapData is no longer getting set to null (a step in the
right direction).  However, only one SuperImage can reference the
BitmapData at a time.  I have a SuperImage visible in a scrollable
Tree container.  When I double-click the SuperImage, a Window opens
and binds to the same BitmapData.  When this Window opens, the
SuperImage in the Tree container turns to black (but not null), and
the SuperImage in the Window shows up properly.  If I then scroll the
Tree container so that the SuperImage in the Tree gets re-rendered,
the Tree's SuperImage displays properly and the one in the Windows
turns black (but not null).  It seems like whichever object references
the Bitmap most recently gets a lock on it or something.

I think the problem is with the Bitmap class (although clearly
something is wrong with the Image class as well, since SuperImage
corrects some of the issues).

Any other suggestions?

--- In [email protected], leds usop <[EMAIL PROTECTED]> wrote:
>
> i'd rather use ely's superimage ^^ or a subclass at that - but
that's just me.
> 

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