I've had similar problems trying to include large (450 meg) sqlite db
files in .air files.

You've had the same idea I did, which was to install the assets
separately.

Note, that the assets shouldn't be installed straight into the
application directory, as one of the Adobe guys (Alex?) mentioned that
this might stuff up the installer when it determines whether the app
needs updating.

 

You could consider that the "first run" of an app starts an assets
installation process, but you'd have to roll this yourself, I ended up
not bothering.

 

Gk.

Gregor Kiddie
Senior Developer
INPS

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________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of George
Sent: 30 September 2008 15:45
To: [email protected]
Subject: [flexcoders] AIR release build: how to deal with huge assets?

 

Hey guys,

The AIR application I'm working with have huge assets, say, big number 
of videos more than two gigabytes. I tried to build a release version 
with everything but failed to install that .air.

Maybe I should make a small .air not includes any assets. After it 
installed by clients, ask them to install external 'contents' zip file 
with all assets?

Regular desktop application could have several packages, like one 
application CD and contents CD and installed in one installation 
process. Can AIR support this? Did I miss something?

Thanks,
George

 

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