I've had similar problems trying to include large (450 meg) sqlite db files in .air files.
You've had the same idea I did, which was to install the assets separately. Note, that the assets shouldn't be installed straight into the application directory, as one of the Adobe guys (Alex?) mentioned that this might stuff up the installer when it determines whether the app needs updating. You could consider that the "first run" of an app starts an assets installation process, but you'd have to roll this yourself, I ended up not bothering. Gk. Gregor Kiddie Senior Developer INPS Tel: 01382 564343 Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ Registered Number: 1788577 Registered in the UK Visit our Internet Web site at www.inps.co.uk <blocked::http://www.inps.co.uk/> The information in this internet email is confidential and is intended solely for the addressee. Access, copying or re-use of information in it by anyone else is not authorised. Any views or opinions presented are solely those of the author and do not necessarily represent those of INPS or any of its affiliates. If you are not the intended recipient please contact [EMAIL PROTECTED] ________________________________ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of George Sent: 30 September 2008 15:45 To: [email protected] Subject: [flexcoders] AIR release build: how to deal with huge assets? Hey guys, The AIR application I'm working with have huge assets, say, big number of videos more than two gigabytes. I tried to build a release version with everything but failed to install that .air. Maybe I should make a small .air not includes any assets. After it installed by clients, ask them to install external 'contents' zip file with all assets? Regular desktop application could have several packages, like one application CD and contents CD and installed in one installation process. Can AIR support this? Did I miss something? Thanks, George

