You lost me at hello!

"It's a lot easier if your class just implements what it needs and
leave the inheritance to the class framework that is implementing the
interfaces."

Can you break this down a little?  TIA




--- In [email protected], "Michael Schmalle"
<[EMAIL PROTECTED]> wrote:
>
> > But in general I think implementation inheritance is over-used and
> multiple inheritance can get you into trouble.
> WORD!
> 
> Especially in UIComponent designs, I would discourage the use of extends
> with interfaces.
> 
> It's a lot easier if your class just implements what it needs and leave
> the inheritance to the class framework that is implementing the
interfaces.
> 
> This is not to say don't, but careful design of User Interface interface
> frameworks is needed. Adobe did a pretty good job at this.
> 
> If you were around in the Flex 2 betas especially the alpha you saw how
> the scrubbed the interfaces and completely refactored out
> some inheritance they used in the interface framework.
> 
> Mike
> 
> On Fri, Oct 10, 2008 at 11:14 AM, Richard Rodseth <[EMAIL PROTECTED]>wrote:
> 
> >   Except that "pseudo" sounds disparaging, and I actually like an
object
> > model which has multiple inheritance of interfaces and single
inheritance of
> > implementations (same as Java, and maybe C# too?). Multiple
inheritance of
> > implementation results in ambiguity. Composition/delegation is a
better
> > approach in my view. Lots of literature about this that the
original poster
> > can read.
> >
> > Having said that, I did have one occasion in my career when I
followed an
> > example from Bertrand Meyer's book and implemented a tree node in
C++ as a
> > link and a list. But in general I think implementation inheritance is
> > over-used and multiple inheritance can get you into trouble.
> >
> >
> > On Fri, Oct 10, 2008 at 7:57 AM, Ryan Gravener <[EMAIL PROTECTED]>wrote:
> >
> >>   Pseudo multiple inheritance.
> >>
> >> Ryan Gravener
> >> http://twitter.com/ryangravener
> >>
> >>
> >>
> >> On Fri, Oct 10, 2008 at 10:23 AM, Richard Rodseth
<[EMAIL PROTECTED]>wrote:
> >>
> >>>   And sometimes you even have interfaces with no methods. In
this case
> >>> it's a "marker" (often a parent of other interfaces) and when
used in method
> >>> signatures you get type checking.
> >>>
> >>>
> >>> On Fri, Oct 10, 2008 at 6:26 AM, Michael Schmalle <
> >>> [EMAIL PROTECTED]> wrote:
> >>>
> >>>>   Hi,
> >>>> It's ICommand.
> >>>>
> >>>> The reason is you can stack interfaces on top of each other
allowing
> >>>> more decoupling to the implementing concrete classes.
> >>>>
> >>>> This interface is obvious. Any class that implements it needs
eval() and
> >>>> only eval. It's like a singleton declaration of implementation.
> >>>>
> >>>> If you jammed this evel() method into IUIComponent, maybe all
components
> >>>> don't need eval. Make sense?
> >>>>
> >>>> Also another good example of this type of interface in the flex
> >>>> framework is IDataRenderer, it's only declared property is 'data'.
> >>>>
> >>>> Mike
> >>>>
> >>>>  On Fri, Oct 10, 2008 at 9:19 AM, flexaustin <[EMAIL PROTECTED]>wrote:
> >>>>
> >>>>>   I was wondering if someone can explain why you would need an
> >>>>> interface
> >>>>> so short?
> >>>>>
> >>>>> INTERFACE:
> >>>>>
> >>>>> package my.package.area
> >>>>> {
> >>>>> /**
> >>>>> * Interface for methods that evaluate an object and return a
result.
> >>>>> */
> >>>>> public interface IEval
> >>>>> {
> >>>>> /**
> >>>>> * Evaluates the input object
> >>>>> * @o the object to evaluate
> >>>>> * @return the computed result value
> >>>>> */
> >>>>> function eval(o:Object=null):*;
> >>>>>
> >>>>> } // end of interface IEval
> >>>>> }
> >>>>>
> >>>>> USAGE OF INTERFACE:
> >>>>>
> >>>>> if (value is IEval) { value = IEval(value).eval(o) };
> >>>>>
> >>>>> Cairngorm has a short interface like this as well, though I cannot
> >>>>> remember what it is. In Cairngorm they say its for naming or
to make
> >>>>> the code easier to understand? I am just not sure why you would do
> >>>>> this? Help me see the light!
> >>>>>
> >>>>> TIA
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> --
> >>>> Teoti Graphix, LLC
> >>>> http://www.teotigraphix.com
> >>>>
> >>>> Teoti Graphix Blog
> >>>> http://www.blog.teotigraphix.com
> >>>>
> >>>> You can find more by solving the problem then by 'asking the
question'.
> >>>>
> >>>
> >>>
> >>
> >  
> >
> 
> 
> 
> -- 
> Teoti Graphix, LLC
> http://www.teotigraphix.com
> 
> Teoti Graphix Blog
> http://www.blog.teotigraphix.com
> 
> You can find more by solving the problem then by 'asking the question'.
>


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