A side note,
You are doing some very expensive leg work in the 'content' setter.

You need to break that out into commitProperties() and updateDisplayList().

You would get a huge performance increase for sure.

As far as the memory, doesn't look to weird, event listeners without weak
references can make thing hang around as well.

Mike

On Wed, Oct 15, 2008 at 3:08 PM, flexaustin <[EMAIL PROTECTED]> wrote:

>   So I have this base component, that when running profiler, says its
> eating up tons of memory. I have about 4000 of these at one time in
> my Flex app (see component code below). This base component is
> extended by two other components, which are then extended by two more
> components each so 3 or 4 levels above this base component.
>
> 1. My first question is does the profiler just point to the base class
> or are there actually 4000 of these being created outside of their
> extended children?
>
> 2. My 2nd question is is their anything wrong with the code below? Why
> is it eatin memory? The parameter "content" when pulled in is a swf
> file (icon) that is 5kb each so 5kb * 4000... you get the math.
>
> When I run this progam the CarouselImage's are using up 30% to 35% of
> my apps memory usage. And my app is eating up 725,000kb of mem usage,
> thus crashing my pretty decent computer.
>
> // ----------- BEGIN CODE --------------------------------------
> package com.mysite.views.components
> {
>
> import flash.display.DisplayObject;
> import flash.system.ApplicationDomain;
>
> import mx.core.UIComponent;
> import mx.events.ResizeEvent;
>
> public class CarouselImage extends UIComponent
> {
> // Content
> private var _content:DisplayObject;
> private var _contentWidth:Number;
> private var _contentHeight:Number;
>
> public function CarouselImage(content:*=null)
> {
> super();
>
> // Set content
> this.content = content;
> }
>
> // Properties
> [Inspectable]
> public function get content():DisplayObject
> {
> return _content;
> }
>
> public function set content(value:*):void
> {
> if (_content != null)
> {
> removeChild(_content)
> removeEventListener(ResizeEvent.RESIZE, handleResize);
> }
>
> if (value is String)
> {
> try
> {
> value = ApplicationDomain.currentDomain.getDefinition(value);
> }
> catch (error:*)
> {
> // Do nothing
> }
> }
>
> if (value is Class)
> value = new value();
>
> _content = value as DisplayObject;
>
> if (_content != null)
> {
> _contentWidth = _content.width;
> _contentHeight = _content.height;
>
> addChild(_content);
> addEventListener(ResizeEvent.RESIZE, handleResize);
>
> scaleContent();
> }
>
> this.invalidateDisplayList();
> this.invalidateProperties();
> this.invalidateSize();
> }
>
> public function get contentWidth():Number
> {
> return _contentWidth;
> }
>
> public function get contentHeight():Number
> {
> return _contentHeight;
> }
>
> // Measure and draw
> private function scaleContent():void
> {
> if (_content != null && width > 0 && height > 0)
> {
> // Width
> _content.scaleX = width / contentWidth;
> // Center the image
> _content.x = (width - (contentWidth * _content.scaleX)) * 0.5;
>
> // Height
> _content.scaleY = height / contentHeight;
> // Center the image
> _content.y = (height - (contentHeight * _content.scaleY)) * 0.5;
> }
> }
>
> // Event handlers
> private function handleResize(event:ResizeEvent):void
> {
> scaleContent();
> this.invalidateDisplayList();
> this.invalidateProperties();
> this.invalidateSize();
> }
>
> }
> }
> // ----------------- END CODE ------------------------------------
>
>  
>



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