As far as I know its not possible to get a File object directly off of the client machine...if the client is using flash 9.
It looks like this was resolved in Flash 10 though. Yay! http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/ --- In [email protected], "Kevin Benz" <[EMAIL PROTECTED]> wrote: > > This actually isn't very tough at all. You need to get the File object, > load its BitmapData and use the Matrix object to size it and then > either PNGEncode or JPGEncode back out. > > > > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of valdhor > Sent: Friday, October 17, 2008 6:41 AM > To: [email protected] > Subject: [flexcoders] Re: Flex uploader / accessing local files? > > > > It looks like you'll have to wait for Flash Player 10. See this thread: > > http://tech.groups.yahoo.com/group/flexcoders/message/126563 > > --- In [email protected] <mailto:flexcoders%40yahoogroups.com> > , "Rob Kunkle" <rob@> wrote: > > > > Hi - > > > > I've made a flex uploading application that gets a file from the > > client's file system using FileReference() and uploads it to a server. > > > > > I'd like to be able to resize the image before it is sent to the > > server, but apparently flex doesn't have access to the actual bits > > that make up the image file, only a reference to the file. > > > > Surely there must be a way to manipulate that image data from the > > client's file before it gets to the server? > > > > Has anyone done anything like this? I've looked all around but haven't > > had much luck. > > > > Thanks in advance, > > Rob > > >

