Scott Melby a écrit :
> In your item renderer, if you have control over the TimerEvent creation, 
> set the "bubbles" parameter to true.  If you do not, you may want to 
> catch the event in the renderer and  re-dispatch a new one with bubbles 
> set to true.  This will allow your event to bubble out, up the parental 
> chain until it reaches your application.  Then all you need to do is 
> register for the event at the Application level.

Hello,

This is exactly what I was missing. I set the "bubbles" to true and 
could catch the event at Application level.

Thanks a lot,
-- 
Sébastien

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