Scott Melby a écrit : > In your item renderer, if you have control over the TimerEvent creation, > set the "bubbles" parameter to true. If you do not, you may want to > catch the event in the renderer and re-dispatch a new one with bubbles > set to true. This will allow your event to bubble out, up the parental > chain until it reaches your application. Then all you need to do is > register for the event at the Application level.
Hello, This is exactly what I was missing. I set the "bubbles" to true and could catch the event at Application level. Thanks a lot, -- Sébastien

