DescribeType is part of the binding process, so anything that has any
bindings will give you a free pass at describetype via the cache. But unless
you're doing it inside some complex animation, who gives a toss how long it
takes? It's sure as hell not going to be long enough to bother your users
unless you're doing a hojillion classes at once and not using the cache.

-Josh

On Tue, Oct 28, 2008 at 5:06 AM, Amy <[EMAIL PROTECTED]> wrote:

> --- In [email protected], "Michael Schmalle"
> <[EMAIL PROTECTED]> wrote:
> >
> > Adding to the insight, if you wanted to use the 'is' operator with
> those two
> > arguments, you need to create an instance of the Class and then use
> the 'is'
> > operator.
> > This would let you know if it is an instance of the object passed.
> >
> > public static function
> > isObjectInstanceOfClass(obj:Object, cls:Class):Boolean
> > {
> >     return obj is new cls();
> > }
> >
> > We have asked the player engineers about the performance hit on
> this is not
> > as bad as describeType in some instances.
>
> How bout describeTypeCache?
>
>
> ------------------------------------
>
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>


-- 
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:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]
:: http://flex.joshmcdonald.info/

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