And a link to the sources: http://www.box.net/shared/48p7bc63hj
It would be really great, if anybody had some clue or hint for me. --- In flexcoders@yahoogroups.com, "florian.salihovic" <[EMAIL PROTECTED]> wrote: > > I have a strange problem: i have the following class: > > >>> > package fs.examples.components > { > import flash.events.Event; > import flash.events.MouseEvent; > import flash.text.TextField; > > import mx.events.StateChangeEvent; > import mx.flash.UIMovieClip; > > public class StatefulBase extends UIMovieClip > { > > private var _label:String; > private var _labelTextField:TextField; > > [Bindable("labelChanged")] > public function get label():String > { > return this._labelTextField.text; > } > > public function set label(value:String):void > { > if (value == this._label) > { > return; > } > this._label = value; > this._labelTextField.text = this._label; > this.dispatchEvent(new Event("labelChanged")); > } > > public function StatefulBase() > { > super(); > this.initializeComponent(); > } > > private function eventListener(event:Event):void > { > switch(event.type) > { > case StateChangeEvent.CURRENT_STATE_CHANGE: > this._labelTextField.text = this._label; > break; > case MouseEvent.MOUSE_OUT: > this.currentState = "out"; > break; > case MouseEvent.MOUSE_OVER: > this.currentState = "over"; > break; > } > } > > protected function initializeComponent():void > { > if (this.hasOwnProperty("labelText")) > { > if (this["labelText"] is TextField) > { > this._labelTextField = > TextField(this["labelText"]); > } > } > > this.addEventListener(StateChangeEvent.CURRENT_STATE_CHANGE, > eventListener); > this.addEventListener(MouseEvent.MOUSE_OUT, > eventListener); > this.addEventListener(MouseEvent.MOUSE_OVER, > eventListener); > } > } > } > >>> > > This is the superclass of a symbol made in Flash. The symbol has 2 keyframes > and in each > is a textfield with the same instancename. When i initially set the text in > Flex, it is > displayed correctly. But after the first time the state changed, i am not > able to set the text > property of the TextField instances? Both instances exist... the cursor > changes... the states > change as well: visual feedback and correct traces (which i deleted before > posting the > code), > > -> Why can't just set the text property, when the eventlistener was invoked > with a StateChangeEvent.CURRENT_STATE_CHANGE? > > Best regards and thanx in advance! >