getQualifiedClassName() in flash.utils should tell you what the object is, I 
think, and to pass in any completely unknown object type your parameter should 
be typed as "object".
If you only expect a few types to be passed as a parameter then I'd just test 
them with the "is" keyword and then cast the object as such. Or a cast "as" 
would return null if it failed.
I'm not all that sure what you're trying to achieve though, I have to admit, so 
this could be a bit off from what you're looking for.

-----Original Message-----
From: [email protected] on behalf of timgerr
Sent: Mon 10/11/2008 23:01
To: [email protected]
Subject: [flexcoders] Question on how to find out what something is.
 
So I have this form
<mx:Form id="One">
  <mx:FormItem label="First">
     <mx:TextInput id="first"/>
  </mx:FormItem>
</mx:Form>

so I have this function 
init():void
{
  trace(One.getChildren().length)
}

My question is what is One, what kind of component or object is it. 
This is what I mean;

I take the same form and add a creationcomplete to it:
<mx:Form id="One" creationcomplete="init(somthing)">
  <mx:FormItem label="First">
     <mx:TextInput id="first"/>
  </mx:FormItem>
</mx:Form>

In the above example I pass something into init (init(something), what
is that something?  I am not sure how to declare it?

init(this:NotSureWhatItIs)
{
  trace ???
}

If I do an object I do not have access to getChildren().

What do I do?
Thanks for the help
timgerr



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