Maybe http://www.insideria.com/2008/03/image-manipulation-in-flex.html could help.
--- In [email protected], "Kyle" <[EMAIL PROTECTED]> wrote: > > ImageMagick could definately size the image up, but by the time > ImageMagick would get ahold of the image it would be in raster format, > so scaling it up would pixelate it. My goal is to scale the graphics > up in flex while they are still in vector format, then send the larger > image to the server and scale it down with ImageMagick, thus faking a > high-res image... The reason it needs to be high-res is that I am > sending the image to a printer and they require 300DPI imagery... > > I'm so close, I just have to figure out how to get a copy of the > Canvas. I've managed to do it manually, by recreating each child and > adding it as a child of the new canvas object; however, when I do this > and then try to get bitmapdata from the new canvas it returns a blank > graphic..... > > > > --- In [email protected], "valdhor" <stevedepp@> wrote: > > > > Why not send the 400 x 400 pixel data to the server and have the > > server modify it with something like ImageMagick > > (http://www.imagemagick.org)? > > > > > > --- In [email protected], "Kyle" <ktyacke@> wrote: > > > > > > Hey Everyone, > > > I'm trying to come up with a clever way to export a high res (300dpi) > > > .png image from flex to be saved on my server and later printed. The > > > initial bitmapdata is being taken from a 400x400 pixel Canvas > > > container. I then use the PNGEncoder class to turn the bitmapdata into > > > a bytearray and then send it on to the server. The issue is that the > > > .png output is at 400x400 pixels. The contents of the Canvas are all > > > in .swf (vector) format so I thought simply setting the scaleX/Y > > > properties to 4 prior to exporting might do the trick, but I have not > > > yet had any luck with this. Any ideas would be greatly appreciated. > > > > > > Thanks, > > > > > > Kyle > > > > > >

