I was wondering if anyone knew of a good article or book that explains how flash player uses CPU? With Flex, once items are rendered is better to leave them or delete them and recreate them if/when needed.
So for instance, if I need to have 5,000 items, say columncharts, on screen but in order to see them and create them on screen they must be within the stages bounds and be scaled to say 25%. Once they are created and displayed and then moved off the stage bounds or scaled below 10% is it better to delete all references to them and completely remove them or leave them and just set enabled=false and visible=false and/or any other settings? Does flash use any cpu or as much if items are disabled and not visible, plus not on the stage? Or do they still consume as much of the cpu/memory? Thanks, J TIA

