I've just this to updateDisplayList:

if(image) {
     image.scaleX = this.scaleX;
     image.scaleY = this.scaleY;
     image.scrollRect = this.scrollRect;
}

It means I have to manually scale the thing using scaleX & scaleY
rather than using maxWidth & maxHeight, but it is more in line with
how I wanted it to work.

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