This is an ApplicationDomain issue. Read the docs, check out the presentations on my blog. One way to solve would be to expose your own getDefinition call on the content so you make the call in its context
From: [email protected] [mailto:[email protected]] On Behalf Of dustyjewett Sent: Thursday, January 08, 2009 3:03 PM To: [email protected] Subject: [flexcoders] Instantiating a class from a dynamically loaded swf I'd like to be able to load a swf that has many movieclip assets in it, then instantiate those assets (icons) throughout the application. What I'm doing now is: private function handleSwfLoaded(e:Event):void{ for each(var mc:MovieClip in e.currentTarget.content){ var ui:UIComponent = new UIComponent(); ui.addChild(mc); ui.height = mc.height; mc.y = 0; mc.x = 0; this.addChild(ui); } &nb! sp; } This code will get all of the child items of a loaded swf (those items on the canvas that were named) and add them to the current app. What I want to do is to instantiate new objects, so something more similar to: private function handleSwfLoaded(e:Event):void{ for each(var mc:MovieClip in e.currentTarget.content){ var clipClass:Class = getDefinitionByName(getQualifiedName(mc)); var newClip:MovieClip = new clipClass(); var ui:UIComponent = new UIComponent(); ui.addChild(newClip); ui.height = newClip.height; newClip.y = 0; newClip.x = 0; this.addChild(ui); } &nbs! p; ;} Unfortunately, this throws the error: ReferenceError: Error #1065: Variable icon_regactions_print is not defined. at global/flash.utils::getDefinitionByName() Which is particularly interesting, as I'm feeding it 'getQualifiedClassName()'. One suggestion floating around is that I should just serialize the object with ByteArray then deserialize it into another object. I'm hoping that there is something I'm just missing. (And yes, for the record, I am exporting all classes on first frame and exporting for runtime sharing)

