It would probably be best for you to contact them regarding that issue. Most 
companies that make Flash widgets don't think about AIR.

----------------------------------------
From: "David Kramer" <davidkra...@consultant.com>
Sent: Thursday, February 05, 2009 10:47 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: Geting the 3dWall Pro to work as flex component ? 

I read on their site that licensing is for 1 workstation and unlimited 
websites....how does that work when your in the AIR environment?

----- Original Message -----

From: "Grant Davies" 

To: flexcoders@yahoogroups.com

Subject: RE: [flexcoders] Re: Geting the 3dWall Pro to work as flex component ?

Date: Thu, 5 Feb 2009 08:38:07 -0500

I've blogged how to get the 3dWall working as flex component using
the Flex Component kit for flash - here : 
http://theresidentalien.typepad.com/ginormous/2009/02/flashloaded-3dwall-working-in-flex-as-flex-component.html
 CheersGrant ...........................................> b l u e t u b e i n t 
e r a
c t i v e..: Development solutions for
creatives :..: grant davies.: 404.428.6839 (c).: 404.921.9550 (F)>
gr...@bluetubeinteractive.comhttp://www.bluetubeinteractive.com From:
flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Amy
Sent: Wednesday, February 04, 2009 8:28 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Geting the 3dWall Pro to work as flex
component ? 

--- In flexcoders@yahoogroups.com,
"Grant Davies" <gr...@...> wrote:

>

> Thanks Amy,

> 

> 

> 

> I actually managed to get it to work as a Flex component in the 

end, it

> was pretty fiddly but once figure out its simple, I can create the

> 3dwall instance and add it to a view state or container and don't 

have

> ANY code in flash at all. But I still have complete code 

completion in

> flex from the generated swc. 

I chose to put some code in Flash to "clean up" the interface and 

make it more compatible with Flex.

> Basically my fla has the 3dwall in the library and I export a swc, 

pull

> into flex and wrap it in a UIComponent and I'm done.

> 

> 

> 

> I'm going to blog about how to set it up if you're interested I 

can let

> you know once I post.

That would be great. There's a user group I was supposed to speak to 

about this process, but it turns out that there are very few free 

Flash components that will accept any kind of a data source except 

the path to an XML file. Since I wasn't able to give them the 3D 

wall (obviously) and I couldn't find a free component that I could 

let them use for hands-on practice, I'm in the process of writing an 

example component I can use to demo.

The problem is that I can't stop myself from building it "right" for 

Flex in the first place, so I won't be able to demo all the things 

you have to overcome to work with a component that's not very robust.

I can point them to your blog post to get more info on that.

Thanks!

-Amy

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