Hi Philippe,

  You can probably try using a HorizontalList with a cellrenderer. You can
then use implement Action Scripts functions for the drag and drop events.
The Flex store that comes with the examples shows how to do that.




                                                                                
                               
                                                                                
                               
             "Philippe Maegerman"              To: [email protected]   
                               
             <[EMAIL PROTECTED]>                 cc:                            
                                 
             Sent by:                          Subject:  RE : [flexcoders] 
startDrag() not working             
             [email protected]                                         
                               
             08/03/2005 01:17 PM                                                
                               
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Sun Life Financial: An attachment named WINMAIL.DAT was removed.


It doesn' t work in a Canvas either, that is what I was trying to do in
first place, been looking in the archives too.
I won't ask why, I supposed that as playing in the flash player sandbox,
apply a startDrag() on a MovieClip wouldn't be voodoo ;) but I was wrong.
I will go the Manish way, clean and simple, thanks a lot.

Cheers,

Philippe
________________________________

De: [email protected] de la part de Abdul Qabiz
Date: mer. 3/08/2005 17:23
À: [email protected]
Objet : RE: [flexcoders] startDrag() not working


Hi,

Put Image in Canvas container, your code should work.

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.macromedia.com/2003/mxml"; width="100%"
height="100%">
<mx:Canvas width="100%" height="100%">
    <mx:Image contentPath="ph_1.jpg" id="ph_1_mc" width="100" height="100"
mouseDown="event.target.startDrag();"
mouseUp="event.target.stopDrag()"/>\

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