We've used the strategy pattern for this.

We do something similar to how ToolTipManager uses toolTipClass.

When the app starts up (or module is loaded), the correct classes are
injected into the files which have AIR / player differences.

We also have two "front end" swfs which are little more than preloaders
primed with appropriate classes for the rest of the application.

 

As an example, we've used this mechanism to cache the same data in the
SQLite DB in AIR, or a Shared Object in the Flash player via the same
call (i.e. the rest of the app was agnostic to whether it was in AIR or
FP)

 

Gk.

Gregor Kiddie
Senior Developer
INPS

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________________________________

From: [email protected] [mailto:[email protected]] On
Behalf Of handitan
Sent: 11 February 2009 16:31
To: [email protected]
Subject: [flexcoders] Discussing "Shared Codebase between Flex and AIR
project"

 

Hi gang,

Yes, it's another one :) But I am going to approach it a different 
way.
My question is based on David Coletta's MAX presentation.
If you haven't seen his presentation, please watch here:
http://tv.adobe.com/#vi+f15384v1022
<http://tv.adobe.com/#vi+f15384v1022> 

The slides are available here:
http://www.slideshare.net/dcoletta/DavidColettaArchitecting-a-Shared-
<http://www.slideshare.net/dcoletta/DavidColettaArchitecting-a-Shared-> 
Codebase-for-Browser-and-DesktopFinal

To everyone who has seen his presentations, could you help me out in 
understanding how his "Browser SWFs included in AIR file" works to 
solve the "Shared code packaging" ?

This is what I understand on what he did with that approach:
1. Only have one AIR project that contains all AIR implementation.
2. Each of your module's common functionality, extract them out to an 
interface and then have Flex-specific and AIR-specific class 
implements the interface.

So I am kind of get the idea but I have a very hard time understanding 
on how he was able to get each module to have the AIR project to serve 
the module's AIR-implementation needs?

Thanks!



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