Alex,

Sorry but i think you are wrong here...

An uncompressed png (ready for drawing, ie in some form of bitmap data) can
be far bigger than 40MBs.

Example,

2000x2000 png:

2000 x 2000 pixels x 4 channels per pixel x 4 bytes per pixel(32bit int) =
around 60MBs

Let me know if i got my calculations wrong thought...

On Fri, Feb 20, 2009 at 10:01 PM, Alex Harui <[email protected]> wrote:

>    It is unfortunate that there is no good way to see what OS level
> resources are being used and how.  Generally, bitmaps can use resources
> outside that measured by system.totalMemory.  If 20 large PNGs eat 800Mb,
> that's 40MB per image which I don't think is impossible for large PNGs
>
>
>
> Alex Harui
>
> Flex SDK Developer
>
> Adobe Systems Inc. <http://www.adobe.com/>
>
> Blog: http://blogs.adobe.com/aharui
>
>
>
> *From:* [email protected] [mailto:[email protected]] *On
> Behalf Of *Scott Delap
> *Sent:* Friday, February 20, 2009 7:51 AM
> *To:* [email protected]
> *Subject:* [flexcoders] Optimizing Allocated Memory versus Used Memory in
> Flex/Air Applications
>
>
>
> I've searched Google on this topic for a few hours with no success so
> I wanted to throw this out for the list to comment on. I'm working on
> an Air application that loads 20+ large png files. For some extreme
> cases we are seeing our application spike up to 800-1200m of operating
> system memory usage causing it to crash. I think we've resolved the
> issue by trial an error. However, in trying to track down the culprit
> I was disappointed by the information I had available from the Flex
> tooling. Using System.totalMemory and the Flex Builder memory
> optimizer, I often see a maximum memory usage of around 50m. However,
> the operating system (OS X or Windows will often show the same adl
> process using 400m or greater). From reading various articles on
> memory management and GC of Flash I'm assuming the difference is
> allocated memory versus actual in use memory. I'm further theorizing
> that image loading is using external OS resources or something to that
> effect. Is there any way to get more information from the Flash
> runtime about the OS level memory usage and what objects/classes are
> causing issues. It is kind of hard to track down a memory leak when
> you don't have visibility into the causes.
>
>   
>



-- 
Fotis Chatzinikos, Ph.D.
Founder,
Phinnovation
[email protected],

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