I've never had any problems sending base64-encoded images to a server (PHP). Could it be a server issue that you had? -- Anggie Bratadinata | www.masputih.com | Indonesia
On Fri, Feb 27, 2009 at 6:44 PM, Rob Kunkle <[email protected]> wrote: > i've had a lot of trouble trying to send jpeg to a server with base64 > encoding. It seems that flash only allows the first four bytes of the > byte array to be sent when it is a jpeg. > > Anyone else come across this issue? I'd like to not base64 > encoded/decode if possible. > > > > > > --- In [email protected], "netdeep" <deep...@...> wrote: > > > > > > Can the data not be passed simply as a ByteArray instead of a base64 > string? This is from > > the Adobe documentation for URLRequest: > > > > > > --------------------- > > data property > > An object containing data to be transmitted with the URL request. > > > > This property is used with the method property. In Adobe AIR, data > is sent when any HTTP > > method other than GET is used. In Flash Player, data is set when the > POST HTTP method is > > used. > > > > The URLRequest API offers binary POST support and support for > URL-encoded variables, > > as well as support for strings. The data object can be a ByteArray, > URLVariables, or String > > object. > > > > The way in which the data is used depends on the type of object used: > > > > If the object is a ByteArray object, the binary data of the > ByteArray object is used as POST > > data. For GET, data of ByteArray type is not supported. > > > > ----------- > > > > My problem is that I am also deficient in my experience with > servlets and don't know how > > to decode a byte array there, but this is how I send the byte array > > > > > > var imageSnap:ImageSnapshot = ImageSnapshot.captureImage(component); > > var imageByteArray:ByteArray = imageSnap.data as ByteArray; > > var request:URLRequest = new URLRequest(imgServURL); > > request.data = > imageByteArray; > > request.method = > URLRequestMethod.POST; > > navigateToURL(request); > > > > > > > > > > > > > > > > > > > > --- In [email protected], leds usop <rptlead@> wrote: > > > > > > without remoting, and using string param only, encode the image as > jpeg or png > > (depending on your requirement) . then convert it to base64 string > which you can pass to > > the serlvet via post (or get, whatever) . Then decode at the backend > accordingly as a jpeg > > file or png file which is you can make available to the user. This > is not the fastest solution > > performance-wise but it does get the job done expecially for snapshots. > > > > > > --- On Thu, 6/26/08, netdeep <deepnet@> wrote: > > > From: netdeep <deepnet@> > > > Subject: [flexcoders] image snapshot in flex > > > To: [email protected] > > > Date: Thursday, June 26, 2008, 12:47 AM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'd like to add a button so the user can snapshot a > graph in my flex app. I can do > > this storing > > > > > > it on the server with Java, but I'd like for the user to have > direct access to it. Since I > > don't > > > > > > think this can be done for instance saving to the desktop, I > thought the next best > > solution > > > > > > would be to send the image to say a new browser window, possibly > via a servlet? But > > I'm not > > > > > > sure how to do this or if this is the best solution. Any ideas or > examples of how this > > should > > > > > > be done? Here is a little snippet of the method I use to encode > the image into a > > byteArray: > > > > > > > > > > > > private function saveImage(e: ImageUpdateEvent ):void { > > > > > > var comp:UIComponent = e.comp; > > > > > > var imageSnap:ImageSnap shot = ImageSnapshot. > captureImage( comp); > > > > > > var imageByteArray: ByteArray = imageSnap.data as > ByteArray; > > > > > > imgSave.saveImage( imageByteArray, e.name+"-img. > png"); > > > > > > } > > > > > > > > >

