On Fri, Mar 6, 2009 at 12:48 AM, valdhor <[email protected]> wrote: > What kind of server do you have? > > I was fairly sure there was an implementation of AMF for every server out > there.
Nope. I can bolt in zip/unzip and a JSON encoder/decoder - but not AMF. Speaing of which, I think I've asked my question badly enough that no one thought to suggest JSON. I guess my most general question is: "What techniques can I explore for reducing message sizes that work efficiently in Flex?" As I understand it: -- AMF is native & fast. -- JSON is not native & I'm not sure how fast it is. -- XML is native and relatively fast...for XML. -- Unzipping is native and fast...but not many methods are supported. -- Custom binary protocols are fine as long as I draw the data down into a general object or ByteArray and then parse it myself. Of course, that means the parser is running in ActionScript - not code compiled into the player. Any other ideas? Thanks, as always, for any suggestions.

