On Fri, Mar 6, 2009 at 12:48 AM, valdhor <[email protected]> wrote:
> What kind of server do you have?
>
> I was fairly sure there was an implementation of AMF for every server out
> there.

Nope. I can bolt in zip/unzip and a JSON encoder/decoder - but not AMF.

Speaing of which, I think I've asked my question badly enough that no
one thought to suggest JSON. I guess my most general question is:

"What techniques can I explore for reducing message sizes that work
efficiently in Flex?"

As I understand it:
-- AMF is native & fast.
-- JSON is not native & I'm not sure how fast it is.
-- XML is native and relatively fast...for XML.
-- Unzipping is native and fast...but not many methods are supported.
-- Custom binary protocols are fine as long as I draw the data down
into a general object or ByteArray and then parse it myself. Of
course, that means the parser is running in ActionScript - not code
compiled into the player.

Any other ideas?

Thanks, as always, for any suggestions.

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