Thanks for the suggestion. The problem is that when wmode=transparent on FF, if mouse button is already down (dragging scrollbar), and I exit the stage, MOUSE_LEAVE is not fired (or was eaten by a framework handler somewhere). But if mouse button is UP, then I do see a MOUSE_LEAVE event, but that doesn't help me.
Problem is that the mouseUP is never processed when I'm outside the stage, so on re-entry, buttonDown is always true when it shouldn't be... --- In [email protected], "sunild999999" <sunilbd...@...> wrote: > > Hi, > > You can use Event.MOUSE_LEAVE to detect when mouse has left the stage. > > You can listen for MouseEvent.MOUSE_MOVE if you need to know when the mouse > is back. > > Can you listen for MOUSE_LEAVE and dispatch your own MOUSE_UP event to stop > the list from scrolling? > > Sunil > > > --- In [email protected], Dave Kong <davekong@> wrote: > > > > This is a very urgent issue for us. =( Any help is deeply appreciated! > > > > On Thu, Mar 5, 2009 at 5:14 PM, Dave Kong <davekong@> wrote: > > > > > I need to find out at this particular moment, if the mouse button is up > > > or down. > > > > > > Trying to work around the issue with wmode=transparent in FF. If I scroll > > > a > > > list, and drags cursor outside of the player and then releases the button. > > > That mouseUp event is never captured by Flash Player, so when I move mouse > > > cursor back, buttonDown is always true for all mouse events. So I need a > > > workaround on moues re-entry to detect if button is truly down, if not, > > > call > > > the scrollThumb's releaseButton function so it won't keep on scrolling. > > > > > > Thanks! > > > > > > > > > > > >

