Hi,
I used the scale9grid which is part of the flash cs3 ide. the button template
in flash cs3 already offers the scale9grid guides. All I did is move them to
the right place so it wouldn't deform my round bits on my skin.
here is the css I used to apply the skin
.flipButton
{
skin: ClassReference("FlipButtonSkin");
color: "0xC8C8C8";
textRollOverColor: "0xFFFFFF";
textSelectedColor: "0xFFFFFF";
textAlign: "left";
}
how would you apply the scale9grid to the skin in this case?
many thanks
S
--- In [email protected], Alain Thibodeau <thibodeau.al...@...> wrote:
>
> You mean you did the scale 9 in Flash with the guides or in the flex css? I
> haven't had to set it in both before, but sounds like it isn't set properly.
> I'd play around with the guides in flash and in the css...
>
>
> I've never had issues with it in flash or in css with bitmaps.....
>
> http://www.adobe.com/devnet/flex/articles/flex_skins_08.html
>
> hth
>
>
>
>
>
> ________________________________
> From: quinrou <quin...@...>
> To: [email protected]
> Sent: Wednesday, March 11, 2009 1:23:14 PM
> Subject: [flexcoders] flash cs3 skinning
>
>
> Hi,
>
> I have skinned a button using the flex skinning template in flash cs3. The
> skinned is composed of bitmaps and vertors. The skin has some rounded corners
> so I used a scale9grid to make sure they wouldn't be distorted when used.
> However when the skin is used in flex the scale9grid doesn't seem to work on
> the bipmap, they are distorted. the vector graphics seem to behave as
> expected.
>
> Does anyone know what I need to do to get this working properly?
>
> thanks
> S
>
>
>
>
>
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