Object equality can be done with the ObjectUtil.compare method or by 
utilization of the UID interface, depending on your needs.

I prefer uint over Number for representing a long.

--- In [email protected], Alain Thibodeau <thibodeau.al...@...> wrote:
>
> >- Is it possible to define a variable as a long ? 
> int is 32 bits and if you need bigger than go with Number
> http://livedocs.adobe.com/flex/3/html/help.html?content=03_Language_and_Syntax_11.html
>  
> 
> >- How to program the overloading of an operator like the equal between 2 
> >objects of a same class.
> Overloading is not possible in AS3, but google around some ppl have 
> workarounds
> 
> >- What is the equivalent of a structure ? 
> I think you would want to use Object class...?
> 
> >- When I call a function with a parameter, did this parameter is modified 
> >when I return from this function ? 
> All ActionScript objects are always passed by reference except primitive data 
> types: Boolean, Number, int, uint, and String
> http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Parts&file=03_Language_and_Syntax_160_19.html
>  
> >- How to convert an int to a Number ? 
> just cast it
> http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7f87.html
> 
>  
> 
> 
> 
> ________________________________
> From: christophe_jacquelin <christophe_jacque...@...>
> To: [email protected]
> Sent: Thursday, March 12, 2009 10:27:32 AM
> Subject: [flexcoders] Question from a C developper
> 
> 
> Hello, 
> 
> I am a C developper and now I am developing in Action Script. I have 
> questions about ActionScript
> 
> - Is it possible to define a variable as a long ? 
> 
> - How to program the overloading of an operator like the equal between 2 
> objects of a same class.
> 
> - What is the equivalent of a structure ? 
> 
> - When I call a function with a parameter, did this parameter is modified 
> when I return from this function ? 
> 
> - How to convert an int to a Number ? 
> 
> Thank you,
> Christophe, 
> 
> 
> 
> 
> 
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