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Clint, from my experience with effects and
effectEnd this is what is supposed to happen. The effectEnd fires
evertime an effect is done playing, whether it a standalone effect, a part parallel
effect, or part of a sequence effect. I haven’t yet found a good
way to handle the effectEnd events. I have inspected the event object in
the effectEnd and it has a reference to the effect that just ended, but I was
unable to get the effect’s name… go figure. I could get tons
of other properties of the effect, just not the name. You can only find
out which event is which if they are completely unique. Hope this helps. From: I have a move and a size effect playing in a parallel effect. My
problem is trying to do something when the effect is done playing. I have
some strange behavior going on. The effect end event on my object is
firing 4 times. Is it supposed to do this?
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