Hi Wallace and thank you for your answer. Well, I would like to avoid using
Flex. I'm using the Flex Builder for Action Script. I don't want to go into
the Flex framework and learn any of it. I think it's pointless to learn yet
another language. ActionScript is enough ::- D. Plus, I don't know if Flex
is supported by the Flash Player???


Axonn.




mswallacecoder wrote:
> 
> I think the thing that everyone confuses when they ask these types of
> questions is Flex vs Flash....... IT IS ALL FLASH. Basically when you
> choose to use "The Flex Framework" for a project it is because you need to
> take advantage of the framework features that Flex provides like Data
> Binding and of course the main feature "The Components".
> 
> The main feature of Flex that you get out of the box is all the components
> that you can call and use without having to build your own. If you feel
> that the FrameWork will allow you a huge advantage because of the
> components say for building menus for your game or something of that
> nature then I would say Go for it! The Flex framework does have a
> SWFLoader Component that you could load your actual game into. Then if you
> need the came to send game data back and forth between the swf and the
> Flex application you could do this by using custom events or public
> variables or objects and functions.
> 
> Does that help at all ?
> 
> -Matthew Wallace
> http://flashalisious.com
> 
> --- In [email protected], Axonn <theax...@...> wrote:
>>
>> 
>> Hm, I think I didn't ask the right question, because somebody told me
>> that it
>> *is* possible.
>> 
>> What I want is this:
>> 
>> - Create a FLA file in Flash.
>> - Draw 2 rectangles.
>> - Create an AS file in Flex 3.
>> - Attach it to the Flash.
>> - Export as SWF.
>> - Continue development in Flex 3. When hit "debug", my Flash-created SWF
>> starts but the debug code is attached to Flex 3, because I am in Flex 3.
>> But
>> you know Flex 3 creates that default SWF. I don't want that. I want to
>> use
>> the Flash SWF, which *DOES* have my AS class from Flex in it.
>> - DO modifications to the AS but DON'T START FLASH AGAIN until I need to
>> modify graphics and such.
>> 
>> 
>> Axonn.
>> 
>> 
>> 
>> That is correct.  Flex can only debug code in flex itself.
>> 
>>  
>> 
>> I did see a book at barnes and noble last week that dealt with games in
>> Flex (but I forgot the name of it).
>> 
>> -- 
>> View this message in context:
>> http://www.nabble.com/I-want-to-use-Flex-Builder-3-to-develop-Flash-Games-tp22752546p22766233.html
>> Sent from the FlexCoders mailing list archive at Nabble.com.
>>
> 
> 
> 
> 

-- 
View this message in context: 
http://www.nabble.com/I-want-to-use-Flex-Builder-3-to-develop-Flash-Games-tp22752546p22768562.html
Sent from the FlexCoders mailing list archive at Nabble.com.

Reply via email to