Hi Wallace and thank you for your answer. Well, I would like to avoid using Flex. I'm using the Flex Builder for Action Script. I don't want to go into the Flex framework and learn any of it. I think it's pointless to learn yet another language. ActionScript is enough ::- D. Plus, I don't know if Flex is supported by the Flash Player???
Axonn. mswallacecoder wrote: > > I think the thing that everyone confuses when they ask these types of > questions is Flex vs Flash....... IT IS ALL FLASH. Basically when you > choose to use "The Flex Framework" for a project it is because you need to > take advantage of the framework features that Flex provides like Data > Binding and of course the main feature "The Components". > > The main feature of Flex that you get out of the box is all the components > that you can call and use without having to build your own. If you feel > that the FrameWork will allow you a huge advantage because of the > components say for building menus for your game or something of that > nature then I would say Go for it! The Flex framework does have a > SWFLoader Component that you could load your actual game into. Then if you > need the came to send game data back and forth between the swf and the > Flex application you could do this by using custom events or public > variables or objects and functions. > > Does that help at all ? > > -Matthew Wallace > http://flashalisious.com > > --- In [email protected], Axonn <theax...@...> wrote: >> >> >> Hm, I think I didn't ask the right question, because somebody told me >> that it >> *is* possible. >> >> What I want is this: >> >> - Create a FLA file in Flash. >> - Draw 2 rectangles. >> - Create an AS file in Flex 3. >> - Attach it to the Flash. >> - Export as SWF. >> - Continue development in Flex 3. When hit "debug", my Flash-created SWF >> starts but the debug code is attached to Flex 3, because I am in Flex 3. >> But >> you know Flex 3 creates that default SWF. I don't want that. I want to >> use >> the Flash SWF, which *DOES* have my AS class from Flex in it. >> - DO modifications to the AS but DON'T START FLASH AGAIN until I need to >> modify graphics and such. >> >> >> Axonn. >> >> >> >> That is correct. Flex can only debug code in flex itself. >> >> >> >> I did see a book at barnes and noble last week that dealt with games in >> Flex (but I forgot the name of it). >> >> -- >> View this message in context: >> http://www.nabble.com/I-want-to-use-Flex-Builder-3-to-develop-Flash-Games-tp22752546p22766233.html >> Sent from the FlexCoders mailing list archive at Nabble.com. >> > > > > -- View this message in context: http://www.nabble.com/I-want-to-use-Flex-Builder-3-to-develop-Flash-Games-tp22752546p22768562.html Sent from the FlexCoders mailing list archive at Nabble.com.

