Hi Jeffrey. When I said that "I don't want to learn another language" I meant that I don't want to learn the Flex Framework, as in, the MXML ::- ). I know that Flex is a framework, I also said that. But I don't want to anything with MXML. I want to say AS3 only.
I think I'm beginning to understand this entire SWC thing. What I do not like about it is the fact that I am forced to tell my designer to go 1 level deeper than normal. She can't edit stuff directly on the stage, she must edit them in a symbol which contains all symbols. It's not the end of the world but I don't like it. I read Flash CS3 can have FLA components. Maybe this could help??? Axonn. Jeffry Houser wrote: > > > Flex is not a language, it is a framework. Essentially, it is a bunch > of classes built in ActionScript 3. > > MXML is a different language than ActionScript 3, but you do not need > to know MXML to use Flex. The Flex compiler actually turns MXML into > AS3 code under the hood. I think I once read that Adobe views MXML as > an ActionScript generation language. > > I believe that MXML makes the Flex Framework more accessible to > beginners. > > Code written w/ the Flex Framework that is compiled into a swc should > run on Flash Player 9 or above without problems. > > Axonn wrote: >> Hi Wallace and thank you for your answer. Well, I would like to avoid >> using >> Flex. I'm using the Flex Builder for Action Script. I don't want to go >> into >> the Flex framework and learn any of it. I think it's pointless to learn >> yet >> another language. ActionScript is enough ::- D. Plus, I don't know if >> Flex >> is supported by the Flash Player??? >> >> >> Axonn. >> >> >> >> >> mswallacecoder wrote: >> >>> I think the thing that everyone confuses when they ask these types of >>> questions is Flex vs Flash....... IT IS ALL FLASH. Basically when you >>> choose to use "The Flex Framework" for a project it is because you need >>> to >>> take advantage of the framework features that Flex provides like Data >>> Binding and of course the main feature "The Components". >>> >>> The main feature of Flex that you get out of the box is all the >>> components >>> that you can call and use without having to build your own. If you feel >>> that the FrameWork will allow you a huge advantage because of the >>> components say for building menus for your game or something of that >>> nature then I would say Go for it! The Flex framework does have a >>> SWFLoader Component that you could load your actual game into. Then if >>> you >>> need the came to send game data back and forth between the swf and the >>> Flex application you could do this by using custom events or public >>> variables or objects and functions. >>> >>> Does that help at all ? >>> >>> -Matthew Wallace >>> http://flashalisious.com >>> >>> --- In [email protected], Axonn <theax...@...> wrote: >>> >>>> Hm, I think I didn't ask the right question, because somebody told me >>>> that it >>>> *is* possible. >>>> >>>> What I want is this: >>>> >>>> - Create a FLA file in Flash. >>>> - Draw 2 rectangles. >>>> - Create an AS file in Flex 3. >>>> - Attach it to the Flash. >>>> - Export as SWF. >>>> - Continue development in Flex 3. When hit "debug", my Flash-created >>>> SWF >>>> starts but the debug code is attached to Flex 3, because I am in Flex >>>> 3. >>>> But >>>> you know Flex 3 creates that default SWF. I don't want that. I want to >>>> use >>>> the Flash SWF, which *DOES* have my AS class from Flex in it. >>>> - DO modifications to the AS but DON'T START FLASH AGAIN until I need >>>> to >>>> modify graphics and such. >>>> >>>> >>>> Axonn. >>>> >>>> >>>> >>>> That is correct. Flex can only debug code in flex itself. >>>> >>>> >>>> >>>> I did see a book at barnes and noble last week that dealt with games in >>>> Flex (but I forgot the name of it). >>>> >>>> -- >>>> View this message in context: >>>> http://www.nabble.com/I-want-to-use-Flex-Builder-3-to-develop-Flash-Games-tp22752546p22766233.html >>>> Sent from the FlexCoders mailing list archive at Nabble.com. >>>> >>>> >>> >>> >>> >> >> > > -- > Jeffry Houser, Technical Entrepreneur > Adobe Community Expert: http://tinyurl.com/684b5h > http://www.twitter.com/reboog711 | Phone: 203-379-0773 > -- > Easy to use Interface Components for Flex Developers > http://www.flextras.com?c=104 > -- > http://www.theflexshow.com > http://www.jeffryhouser.com > -- > Part of the DotComIt Brain Trust > > > -- View this message in context: http://www.nabble.com/I-want-to-use-Flex-Builder-3-to-develop-Flash-Games-tp22752546p22771911.html Sent from the FlexCoders mailing list archive at Nabble.com.

