Unfortunately that isn't a great option in our case. The sprite in
question is part of a graphical editor where dozens and dozens of
sprites may be on the stage and they only provide a simple graphical
representation so converting them to uicomponents would probably be more
overkill than watching the sprite's position on each enter_frame. If
you come up with any other ideas, please let me know.
Aaron
Tim Hoff wrote:
No, you're right. My suggestion was more theoretical more than anything
else. You may need to change the Sprites to UIComponents; to get those
events.
-TH
--- In [email protected]
<mailto:flexcoders%40yahoogroups.com>, Aaron Hardy <aaronius...@...>
wrote:
>
> Maybe I'm missing something really fundamental then; I didn't think
> Sprites dispatched move and size events and the documentation doesn't
> show any such events either. I'll do some more research later, but
> please correct me if you know something I don't.
>
> Thanks for the response.
>
> Aaron
>
> Tim Hoff wrote:
> >
> >
> >
> > Using enterFrame is pretty expensive. I'd probably listen for
SpriteC's
> > move and resize events in the common canvas and position
UIComponentB;
> > based on the event.currentTarget.x and y coordinates. The events
will
> > have to be bubbled up from SpriteC to UIComponentA to the common
canvas.
> > Use localToGlobal to find the desired coordinates to position
> > UIComponentB. You might experience a little lag; so the two may not
> > look like they are connected though.
> >
> > -TH
> >
> > --- In [email protected]
<mailto:flexcoders%40yahoogroups.com>
> > <mailto:flexcoders%40yahoogroups.com>, Aaron Hardy aaronius9er@
> > wrote:
> > >
> > > Hey flexers,
> > >
> > > I have Sprite C which is inside of Sprite B which is inside of
Sprite
> > A
> > > which is inside of UIComponent A. UIComponent A and UIComponent B
are
> > > both children of a common Canvas. I need UIComponentB to always be
> > > positioned over the top-left of Sprite C (so it appears to be
stuck to
> > > Sprite C). ALWAYS. So if Sprite C is scaled or moved, if Sprite B
is
> > > scaled or moved, if Sprite A is scaled or moved, if UIComponent A
is
> > > scaled or moved or ANYTHING happens that would affect Sprite C's
> > > position, I need UIComponent B to always follow its position. Is
there
> > > a good way to do this? My first thought is to poll SpriteC's
> > > coordinates on every enterFrame event, but it seems like it might
be
> > > overkill. Thoughts?
> > >
> > > Thanks!
> > >
> > > Aaron
> > >
> >
> >
>