Yes, this should be possible. Indeed the Rockbox team earned a spot in the 
Google Summer of Code 2007 to update the FFMpeg code to their use. The product 
of this is available in the apps/codecs directory of their builds, which you 
can find here:

http://build.rockbox.org/

More information on their work here: 
http://www.rockbox.org/twiki/bin/view/Main/SoundCodecWMA

I'd like to talk to someone who has more experience with C who'd be interested 
in making this run natively in ActionScript 3.



--- In [email protected], Sam Lai <samuel....@...> wrote:
>
> This should be possible in theory, given Microsoft Silverlight has
> just added support for doing this exact thing in Silverlight 3 (and
> there is a project for providing Ogg Vorbis support going on).
> 
> Who knows what the licensing implications here are though. The only
> WMA decoder I know of that has source available is the one inside
> ffmpeg. Performance would be an interesting thing.
> 
> It might be worth trying to get something going on Alchemy instead,
> mainly for better performance (without the AS overhead).
> 
> 2009/5/9 tottenkamen <tottenka...@...>:
> > Hi everyone. I'm working on an application that reads MP3 streams and it 
> > would be even better if it could read in WMA streams (or Real for that 
> > matter), decode them, and play them back to the user. My initial thoughts 
> > are that this is not impossible. It SHOULD be a matter of loading the WMA 
> > in as a URLStream or Socket and decoding the result into something the 
> > Sound object can play. Is anyone familiar with source that would do this 
> > decoding, perhaps in another language that could be ported to AS3? Would 
> > anyone be interested in joining me on coding an open-source version of this?
> >
> >
> >
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