Hi,

 I am doing something similar now, since I am maintaining a list of
all the windows, I can go thru them and findout which one is on top
currently and use the setabovemethod. Using this sometimes windows
blackout, and the control is in a different window, and I will need to
start fresh. 

 Also the menu and menubar in the application are appearing below the
windows, everytime the window is moved up by me in code (use
setdepthabove) I can set the menu and menubar above this (unneceaary
should have been the default behaviour) but I cannot control the menu
depth when user clicks on the tile of the window. 

Rajesh J

--- In [email protected], "JesterXL" <[EMAIL PROTECTED]> wrote:
> There are other lower-level ways.
> 
> The way I've handled in the past was to keep a member variable
pointing to 
> the highest window, and then do something like:
> 
> clickedPanel.setDepthAbove(highestPanel);
> highestPanel = clickedPanel;
> 
> 
> ----- Original Message ----- 
> From: "Rajesh Jayabalan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, August 18, 2005 1:22 PM
> Subject: [flexcoders] Re: DepthManager
> 
> 
> Hi Jester,
> 
>  I am using popupmanager to create my titlewindows.. (how do I create
> windows without them??)
> 
> Regards
> Rajesh J
> 
> --- In [email protected], "JesterXL" <[EMAIL PROTECTED]> wrote:
> > I dug back to the first message; sounds like he has a TitleWindow
being
> > created without PopUpManager, and inside a container.  In that case,
> depth
> > shouldn't be a question, but rather implementation.  Things in
> containers
> > can't change depth to any higher since they are in a container, and
> their
> > container's depth pretty much dictates their z drawing index on that
> stack.
> >
> > If you want to use true windows, look into PopUpManager without
> modality.
> >
> > ----- Original Message ----- 
> > From: "Theodore E Patrick" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, August 17, 2005 2:21 AM
> > Subject: RE: [flexcoders] Re: DepthManager
> >
> >
> > The window may be on a different branch of the display list. This
> depends on
> > the hierarchy of your MXML file and how the controls are
instantiated at
> > runtime.
> >
> > Have the window and the menu trace these values:
> >
> > trace( menu )
> > trace( window )
> >
> > You will see a resulting path something like:
> >
> > _level0.application.blah.blah.blah.menu
> > _level0.application.blah.blah.window
> >
> > If the two items are at the same level, then this is a depth issue.
> > Otherwise I would bet dollars to donuts that they are on different
> paths.
> >
> > My 2 Cents,
> >
> > Ted ;)
> >
> >
> >
> > > -----Original Message-----
> > > From: [email protected]
> [mailto:[EMAIL PROTECTED] On
> > > Behalf Of Rajesh Jayabalan
> > > Sent: Tuesday, August 16, 2005 10:46 PM
> > > To: [email protected]
> > > Subject: [flexcoders] Re: DepthManager
> > >
> > > Hi,
> > >
> > >  I tried that, it does not work, the window still is showing on
top of
> > > the menu.
> > >
> > > Rajesh J
> > >
> > > --- In [email protected], "Theodore E Patrick" <[EMAIL 
> > > PROTECTED]>
> wrote:
> > > > The method MovieClip.swapDepths accepts both a MovieClip
> instance and a
> > > > number. One potential issue with usage of Number.MAX_VALUE is that
> > > there are
> > > > not 1.79769313486231e+308 depths within the Flash Player. The
error
> > > has to
> > > > do with the input data not that swapDepths does not accept
number as
> > > input.
> > > >
> > > > Try:
> > > >
> > > > menu.swapDepths( menu.getNextHighestDepth() )
> > > >
> > > > My 2 cents,
> > > >
> > > > Ted ;)
> > > >
> > > > > Hi,
> > > > >
> > > > >  The method swapDepths accepts a UIObject as a parameter and
not a
> > > number.
> > > > >
> > > > > Regards
> > > > > Rajesh J
> > > > >
> > > > > --- In [email protected], "Philippe Maegerman"
<[EMAIL PROTECTED]>
> > > wrote:
> > > > > > You might try to manualy adjust your menu's depth to be
the max
> > > depth :
> > > > > > menu.swapDepths(Number.MAX_VALUE)
> > > > > > I hope it helps
> > > > > >
> > > > > > //Philippe
> > >
> > >
> > >
> > >
> > >
> > > --
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> > >
> > >
> > >
> >
> >
> >
> >
> >
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