Thank you Harish. Chandra Kumar
--- In [email protected], Harish Sivaramakrishnan <hsivaramakrish...@...> wrote: > > While you add the child (TextInput) , make a dictionary to track the > childIndex or even better the instance itself and bump it off once you > complete the editing > > Harish > > On Fri, Jun 12, 2009 at 6:06 PM, chandruflex <chandruf...@...> wrote: > > > > > > > Ok, I can use removeChildAt() for the question that I have asked. Actually > > I had to think about the next step. In my application, I will have a lot of > > other components (both statically and dynamically created). One or many of > > those dynamically created components may be Button components. > > > > > > --- In [email protected] <flexcoders%40yahoogroups.com>, Harish > > Sivaramakrishnan <hsivaramakrishnan@> wrote: > > > > > > just curious, why can't you use removeChildAt()? > > > > > > On Fri, Jun 12, 2009 at 11:58 AM, chandruflex <chandruflex@> wrote: > > > > > > > > > > > > > > > In my application, I have a Button. I want to double-click this Button, > > and > > > > edit its label, just like we do in Flex Builder. > > > > > > > > To do this, I have a double-click event-handler for my Button. In this > > > > event-handler, I have written code to create a TextInput control (in > > > > ActionScript). I have specified an enter-event-handler for this > > TextInput > > > > control. In the enter-event-handler of the TextInput control, I assign > > the > > > > typed-in Text to my Button control. I have to remove the TextInput > > control > > > > now. Here is where I have a problem. I want to remove this TextInput > > > > control, which has been created dynamically using ActionScript, only > > using > > > > "removeChild()" and not using "removeChildAt()". > > > > > > > > I get an error "Cannot access a property or method of a null object > > > > reference", when using the "removeChild()" to remove the TextInput > > control. > > > > > > > > I would like to know, how I can remove this TextInput control, that I > > have > > > > created using ActionScript. > > > > > > > > > > > > > > > > > > > > > >

