Thank you Harish.

Chandra Kumar

--- In [email protected], Harish Sivaramakrishnan 
<hsivaramakrish...@...> wrote:
>
> While you add the child (TextInput) , make a dictionary to track the
> childIndex or even better the instance itself and bump it off once you
> complete the editing
> 
> Harish
> 
> On Fri, Jun 12, 2009 at 6:06 PM, chandruflex <chandruf...@...> wrote:
> 
> >
> >
> > Ok, I can use removeChildAt() for the question that I have asked. Actually
> > I had to think about the next step. In my application, I will have a lot of
> > other components (both statically and dynamically created). One or many of
> > those dynamically created components may be Button components.
> >
> >
> > --- In [email protected] <flexcoders%40yahoogroups.com>, Harish
> > Sivaramakrishnan <hsivaramakrishnan@> wrote:
> > >
> > > just curious, why can't you use removeChildAt()?
> > >
> > > On Fri, Jun 12, 2009 at 11:58 AM, chandruflex <chandruflex@> wrote:
> > >
> > > >
> > > >
> > > > In my application, I have a Button. I want to double-click this Button,
> > and
> > > > edit its label, just like we do in Flex Builder.
> > > >
> > > > To do this, I have a double-click event-handler for my Button. In this
> > > > event-handler, I have written code to create a TextInput control (in
> > > > ActionScript). I have specified an enter-event-handler for this
> > TextInput
> > > > control. In the enter-event-handler of the TextInput control, I assign
> > the
> > > > typed-in Text to my Button control. I have to remove the TextInput
> > control
> > > > now. Here is where I have a problem. I want to remove this TextInput
> > > > control, which has been created dynamically using ActionScript, only
> > using
> > > > "removeChild()" and not using "removeChildAt()".
> > > >
> > > > I get an error "Cannot access a property or method of a null object
> > > > reference", when using the "removeChild()" to remove the TextInput
> > control.
> > > >
> > > > I would like to know, how I can remove this TextInput control, that I
> > have
> > > > created using ActionScript.
> > > >
> > > >
> > > >
> > >
> >
> >  
> >
>


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