Argh -- still struggling. What am I missing?
On Jun 19, 2009, at 5:03 PM, grimmwerks wrote:
But I need that to get the current state of the large transform
matrix.
What I'm having problems with is this idea that the smaller area
maps to the larger area; in Director there was an actual map()
function that doesn't seem to be in flash.
It'd be great if the adobe guys could weigh in on this; ie I can't
be the only person having trouble with Matrices / Transforms
otherwise I'd be getting a lot more responses.
I'll try it as you say Thomas; thanks for responding.
On Jun 19, 2009, at 4:28 PM, thomas parquier wrote:
I think you should move
var bigM:Matrix = big.transform.matrix.clone();
out of your box move handler, because box.x and box.y are positive
even when moving to left or top.
thomas
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2009/6/19 grimmwerks <[email protected]>
I've got a little app that is the same old small viewer / large
image type thing we all know and love.
I've got a slider that sets the scale - ie when the user zooms up,
the large image zooms up and the 'box' canvas does the invert so
that it shows what view the user is seeing -- dig?
Now I'm trying to allow the user to move the small box around and
see that same view with the large image; I've tried the following
which ALMOST works --when the user moves the box to the right (ie x+
+ and y++) the large image goes to the left; but when the user
moves it BACK the large image doesn't move back to the right.
private function boxMouseDrag(e:MouseEvent):void{
borderBox.transform = box.transform;
var bigM:Matrix = big.transform.matrix.clone();
var boxM:Matrix = new Matrix();
boxM.translate(box.x, box.y);
boxM.invert();
bigM.concat(boxM);
big.transform.matrix = bigM;
//big.transform.matrix.translate(box.x, box.y);
out.text = "dragging " + box.transform.matrix;
}
You can see an example here:
http://grimmwerks.com/examples/matrix/
**next up how to make the small view box locked to the viewer area
in the startDrag...