One more suggestion:
In the Application tag, declare the default namespace: xmlns="*"


-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Jeff Tapper
Sent: Friday, August 26, 2005 9:31 AM
To: [email protected]
Subject: Re: [flexcoders] Re: Loading classes

Above and beyond that, there are a few bugs which need to be fixed.
1. Case Sensitivity - DrawIcons has properties xValue and yValue, but
yet 
the constructor references Xvalue and YValue
2. Scope issues. - DrawIcons has no concept of MyCanves (referenced in 
createSquare()).  By adding an argument to createSquare, in which you
pass 
the canvas can solve this.
3. DrawIcons isnt a subclass of MovieClip, UIObject or any other class 
which has a method called getNextHighestDepth().  We'll need to change
that 
reference to the canvas passed into createSquare.

The modified codebase, which works fine, looks like this:

DrawIcons.as
=====
//Class definition
class DrawIcons{
         var xValue:Number;
     var yValue:Number;

//Contractor
     function DrawIcons(cordiX:Number,cordiY:Number){
         this.xValue=cordiX;
                 this.yValue=cordiY;
         }
//Drawing square
     function createSquare(mc) {
         var square_mc:MovieClip;
         square_mc = 
mc.createEmptyMovieClip("square_mc",mc.getNextHighestDepth());
         square_mc.lineStyle(1, 0x000000, 100);
         square_mc.beginFill(0xFF0000, 100);
         square_mc.moveTo(0, 0);
         square_mc.lineTo(50, 0);
         square_mc.lineTo(50, 50);
         square_mc.lineTo(0, 50);
         square_mc.lineTo(0, 0);
         square_mc.endFill();

         square_mc._x = this.Xvalue;
         square_mc._y = this.Yvalue;
      }
}


Square.mxml
=====
<mx:Application width="800" height="600" 
xmlns:mx="http://www.macromedia.com/2003/mxml";>


<mx:Script>
<![CDATA[
       function callDrawIcons(){
             var Square1:DrawIcons = new DrawIcons(100, 200);
           var Square2:DrawIcons = new DrawIcons(100, 300);
             Square1.createSquare(MyCanves);
             Square2.createSquare(MyCanves);
       }
]]>
</mx:Script>

<mx:Canvas id="MyCanves" width="600" height="400" 
initialize="callDrawIcons()"/>
</mx:Application>


At 08:53 AM 8/26/2005, Kevin Broce wrote:
>The Flex server is not compiling your Class file because FlexBuilder
>is not copying it to the Flex server.  Only "squares.mxml" is
>getting compliled and since there is no "DrawIcons" Class present,
>it "could not be loaded".
>
>Add the following code to the top of your Script block
>in "squares.mxml":
>
>     import DrawIcons.as;
>
>This triggers FlexBuilder to copy your Class file to the Flex server
>whenever it changes.
>
>Once the Flex server has a copy of DrawIcons.as, it will compile it
>and show you your errors.  For example, Flex is "case-sensitive",
>and your variable names are not, so Flex will complain about that.
>
>
>--- In [email protected], Prasad Dhananjaya <[EMAIL PROTECTED]>
>wrote:
> > Hi All,
> >
> > I want to draw two squares inside the canves.
> > I define "DrawIcons"class. My class file and MXML file is in the
>same
> > directory. When I run this, it says "The class "DrawIcons()"could
>not
> > be loaded" (line of error is "var Square1:DrawIcons = new DrawIcons
>(100, 200);")
> > Can someone please tell me what's the wrong with this code?
> >
> > Thanks,
> > Prasad
> > (Absolute beginner of
> > Flex & ActionScript,
> > Studying using of classes)
> >
> > ------------------square.mxml-----------------------
> > <mx:Application width="800" height="600"
>xmlns:mx="<http://www.macromedia.com/2003/mxml>http://www.macromedia.co
m/2003/mxml">
> >
> >
> > <mx:Script>
> > <![CDATA[
> >       function callDrawIcons(){
> >             var Square1:DrawIcons = new DrawIcons(100, 200);
> >           var Square2:DrawIcons = new DrawIcons(100, 300);
> >             Square1.createSquare();
> >             Square2.createSquare();
> >       }
> > ]]>
> > </mx:Script>
> >
> > <mx:Canvas id="MyCanves" width="600" height="400"
>initialize="callDrawIcons()"></mx:Canvas>
> > </mx:Application>
> >
> > -------------------------------------------------------
> >
> >
> > -----------------DrawIcons.as--------------------------
> > //Class definition
> >       class DrawIcons {
> >             var xValue:Number;
> >             var yValue:Number;
> >
> > //Contractor
> >       function DrawIcons(cordiX:Number,cordiY:Number){
> >             this.Xvalue=cordiX;
> >             this.Yvalue=cordiY;
> >       }
> > //Drawing square
> >       function createSquare() {
> >         var square_mc:MovieClip;
> >         square_mc = MyCanves.createEmptyMovieClip
>("square_mc",getNextHighestDepth());
> >         square_mc.lineStyle(1, 0x000000, 100);
> >         square_mc.beginFill(0xFF0000, 100);
> >         square_mc.moveTo(0, 0);
> >         square_mc.lineTo(50, 0);
> >         square_mc.lineTo(50, 50);
> >         square_mc.lineTo(0, 50);
> >         square_mc.lineTo(0, 0);
> >         square_mc.endFill();
> >
> >         square_mc._x = this.Xvalue;
> >         square_mc._y = this.Yvalue;
> >        }
> > }
> > ------------------------------------------------------------
>
>
>
>
>
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