Just FYI we can't view that without a username / password

On Fri, Aug 21, 2009 at 7:03 PM, grimmwerks <[email protected]> wrote:

>
>
> I'm building a sort of image zoomer/viewer -- you've seen it all before --
> one large image that scales with a smaller image showing the full image. As
> you zoom into the large image, the smaller 'viewer' shows a square showing
> the area that is being viewed in the larger view. Dig?
> Ok -- so I've got the smallbox scaling down while the larger scales up -
> and the views coincide, working perfectly.
>
> But when I have the drag able  small area move around - the larger view
> does NOT display the same area.
>
> I've tried more extravagant ways of trying this - creating a new matrix,
> scaling to the large image, then translating the smaller rects negative of
> the x and y of the smaller view - but nothing works.
>
> I've tried this simple example - and in this case the 'test' is a canvas
> I'm using to just make sure that the smaller matrix is sound:
>
> private function boxMouseDrag(e:MouseEvent):void{
> borderBox.transform = box.transform;
> var smM:Matrix = borderBox.transform.matrix.clone();
> smM.invert();
> //logit("small: " +smM.toString());
> //logit("big: " + big.transform.matrix.toString());
> big.transform.matrix=smM;
>
>
> smM.invert();
> test.transform.matrix = smM;
> }
>
>
> But the larger one is way off.
>
> An example can be seen at
> http://grimmwerks.com/player/creativity-online.com/player.html
>
> I'd really appreciate any help you can offer; I don't know why it's off.
> I'm guessing that I have to scale the larger matrix even *more*.
>
>
>
>
> 

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