Tracy/ Beau...

Thanks for your replies...That's helped me understand how things work a bit
more...

I'm going to try it though! haha :-)


Cheers,
Nick



2009/8/27 Tracy Spratt <tr...@nts3rd.com>

>
>
>  Flex procedural code is essentially single threaded.  The loop will stop
> all other processing, the handler will never get called, and the loop will
> never stop.
>
>
>
> There is NO sleep or delay or pause or anything like that in Flex.  You
> must use events.
>
>
>
> Tracy Spratt,
>
> Lariat Services, development services available
>   ------------------------------
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Nick Middleweek
> *Sent:* Thursday, August 27, 2009 6:43 AM
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [Spam] RE: [Spam] [flexcoders] Question on Flex Script
> Execution + Alert.show
>
>
>
>
>
> Why won't it work? I can't see why it wouldn't... I'm still learning Flex
> so perhaps I've overlooked something.
>
> I do agree, it is bad coding but I can't see why it wouldn't work.
>
> The boolAlertContinue variable is in affect acting like semaphore...
>
>
> Cheers,
> Nick
>
>
>
>  2009/8/27 Tracy Spratt <tr...@nts3rd.com>
>
>
>
> No, no, no, this will not work.  You must use the event mechanism.
>
>
>
> Tracy Spratt,
>
> Lariat Services, development services available
>   ------------------------------
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Nick Middleweek
> *Sent:* Wednesday, August 26, 2009 7:33 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [Spam] [flexcoders] Question on Flex Script Execution +
> Alert.show
>
>
>
>
>
> I'm not sure if this technique is frowned upon but...
>
>
> You could have a new private var boolAlertContinue:Boolean = false;
>
> In your alertHandler function, you would set it to true... boolAlertContinue
> = true;
>
> And after the Alert.show and before the if(myAlert == 1) you need to do a
> do while loop...
>
> do {
>
>   //Not sure if there's a 'dummy' command to prevent CPU hog so we'll just 
> check the time...
>
>
>
>   var dtmNow:Date = new Date();
>
> }
>
> while (boolAlertContinue);
>
>
> or you could probably initialise your myAlert:int = null and in the do ...
> while loop check for (myAlert != null)
>
>
> Cheers,
> Nick
>
>
>  2009/8/26 Angelo Anolin <angelo_ano...@yahoo.com>
>
>
>
> Hi FlexCoders,
>
> This has puzzled me a bit..
>
> I have the following scripts in my application:
>
> private var myAlert:int;
>
> private function testFunction(evt:Event):void
> {
>   Alert.show('do you want to proceed', 'Title', Alert.YES | Alert.NO, null,
> alertHandler, null, Alert.YES);
>
>   if(myAlert == 1)
>   {
>     // Do Something here
>   }
>   else
>   {
>     // Do other thing here
>   }
> }
>
> Private function alertHandler(evt:CloseEvent)
> {
>   if(evt.Detail == Alert.YES)
>   {
>     myAlert = 1;
>   }
>   else
>   {
>     myAlert = -1;
>   }
> }
>
> Now, what puzzles me is that the script after the Alert.show is triggered,
> the scripts following it are also triggered.
>
> Is there a way to ensure that the script following the Alert.show alert box
> would only be executed after the Yes or No buttons has been pressed?
>
> I won't be able to move the scripts after the Alert.show script to the
> alertHandler event since there are some objects being set / modified prior
> to the alert being called.
>
> Inputs highly appreciated.
>
> Thanks.
>
>
>
>
>   
>

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