Why not answer the tex_learning_flex thread instead of this one.  I'm sure
to learn something and I haven't had time at work to paste one of my
examples much to my chagrin.


Regards

Wes

On Fri, Sep 4, 2009 at 8:23 PM, Alex Harui <aha...@adobe.com> wrote:

>
>
>  There might be some posts on my blog that might help
>
>
>
> Alex Harui
>
> Flex SDK Developer
>
> Adobe Systems Inc. <http://www.adobe.com/>
>
> Blog: http://blogs.adobe.com/aharui
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Christopher McArthur
> *Sent:* Friday, September 04, 2009 9:35 AM
>
> *To:* flexcoders@yahoogroups.com
> *Subject:* RE: [flexcoders] Why never create an item renderer?
>
>
>
>
>
> Can anyone recommend any good reading material on this? Im having some
> memory issues with my itemrenderers lately ;)
>
>
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Alex Harui
> *Sent:* Thursday, September 03, 2009 11:53 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* RE: [flexcoders] Why never create an item renderer?
>
>
>
>
>
> It is good enough if you shipped it and got paid J
>
>
>
> If you want to post the code for a renderer, we can offer opinions on the
> pros and cons of your implementation.  It might be good education for many.
> I don’t have time to judge dozens of renderers so we can just start with one
> of yours and discuss it.  There is usually a trade-off of ease of
> programming vs performance and memory optimization.  The smaller and faster
> you want it to be, the more work you have to do.  If you’re only gonna have
> 7 renderers on screen, it doesn’t matter as much as if you are creating
> DataGrid renderers for a 20x20 grid.
>
>
>
> Alex Harui
>
> Flex SDK Developer
>
> Adobe Systems Inc. <http://www.adobe.com/>
>
> Blog: http://blogs.adobe.com/aharui
>
>
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Wesley Acheson
> *Sent:* Thursday, September 03, 2009 3:29 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* Re: [flexcoders] Why never create an item renderer?
>
>
>
>
>
> I've created a few. I've recreated a few working ones because I want to
> understand the framework better. I guess my problem is how do I know if the
> item renderers i've created are "Correct".  I've far too often seen
> programming as a religion. I've just as often seen people just make things
> work.
>
> I can't stand by either of these sometimes you need things to just work,
> however if you don't worry about practices you've got unmaintainable code.
>
> So how do I know if what I've written is good enough.
>
> Regards,
>
> Wesley Acheson
>
> On Thu, Sep 3, 2009 at 9:38 PM, Tracy Spratt <tr...@nts3rd.com> wrote:
>
>
>
> It is not *always* given as advice.  I give that when I see that a
> developer does *not* have his head around the issues.  It is usually quite
> obvious when that is the case.
>
>
>
> I think it is better advice than RTFM.  An example will get a newbie
> further faster.
>
>
>
> When that advice does not apply to you, you will know it.
>
>
>
> Tracy Spratt,
>
> Lariat Services, development services available
>   ------------------------------
>
> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On
> Behalf Of *Wesley Acheson
> *Sent:* Thursday, September 03, 2009 2:36 PM
> *To:* flexcoders
> *Subject:* [flexcoders] Why never create an item renderer?
>
>
>
>
>
> I've seen this adivse a lot reciently on the list. Don't create an item
> renderer modify an existing example.  I don't really understand why. I mean
> their not that difficult to get your head arround so long as you reset all
> internal variables that need to be reset.
>
> Why is this always given as advise?
>
> Regards,
>
> Wesley Acheson
>
>
>
>
>
>
>
> 
>

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