Why not answer the tex_learning_flex thread instead of this one. I'm sure to learn something and I haven't had time at work to paste one of my examples much to my chagrin.
Regards Wes On Fri, Sep 4, 2009 at 8:23 PM, Alex Harui <aha...@adobe.com> wrote: > > > There might be some posts on my blog that might help > > > > Alex Harui > > Flex SDK Developer > > Adobe Systems Inc. <http://www.adobe.com/> > > Blog: http://blogs.adobe.com/aharui > > > > *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On > Behalf Of *Christopher McArthur > *Sent:* Friday, September 04, 2009 9:35 AM > > *To:* flexcoders@yahoogroups.com > *Subject:* RE: [flexcoders] Why never create an item renderer? > > > > > > Can anyone recommend any good reading material on this? Im having some > memory issues with my itemrenderers lately ;) > > > > > > *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On > Behalf Of *Alex Harui > *Sent:* Thursday, September 03, 2009 11:53 PM > *To:* flexcoders@yahoogroups.com > *Subject:* RE: [flexcoders] Why never create an item renderer? > > > > > > It is good enough if you shipped it and got paid J > > > > If you want to post the code for a renderer, we can offer opinions on the > pros and cons of your implementation. It might be good education for many. > I don’t have time to judge dozens of renderers so we can just start with one > of yours and discuss it. There is usually a trade-off of ease of > programming vs performance and memory optimization. The smaller and faster > you want it to be, the more work you have to do. If you’re only gonna have > 7 renderers on screen, it doesn’t matter as much as if you are creating > DataGrid renderers for a 20x20 grid. > > > > Alex Harui > > Flex SDK Developer > > Adobe Systems Inc. <http://www.adobe.com/> > > Blog: http://blogs.adobe.com/aharui > > > > *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On > Behalf Of *Wesley Acheson > *Sent:* Thursday, September 03, 2009 3:29 PM > *To:* flexcoders@yahoogroups.com > *Subject:* Re: [flexcoders] Why never create an item renderer? > > > > > > I've created a few. I've recreated a few working ones because I want to > understand the framework better. I guess my problem is how do I know if the > item renderers i've created are "Correct". I've far too often seen > programming as a religion. I've just as often seen people just make things > work. > > I can't stand by either of these sometimes you need things to just work, > however if you don't worry about practices you've got unmaintainable code. > > So how do I know if what I've written is good enough. > > Regards, > > Wesley Acheson > > On Thu, Sep 3, 2009 at 9:38 PM, Tracy Spratt <tr...@nts3rd.com> wrote: > > > > It is not *always* given as advice. I give that when I see that a > developer does *not* have his head around the issues. It is usually quite > obvious when that is the case. > > > > I think it is better advice than RTFM. An example will get a newbie > further faster. > > > > When that advice does not apply to you, you will know it. > > > > Tracy Spratt, > > Lariat Services, development services available > ------------------------------ > > *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On > Behalf Of *Wesley Acheson > *Sent:* Thursday, September 03, 2009 2:36 PM > *To:* flexcoders > *Subject:* [flexcoders] Why never create an item renderer? > > > > > > I've seen this adivse a lot reciently on the list. Don't create an item > renderer modify an existing example. I don't really understand why. I mean > their not that difficult to get your head arround so long as you reset all > internal variables that need to be reset. > > Why is this always given as advise? > > Regards, > > Wesley Acheson > > > > > > > > >